研究者業績

小池 淳

コイケ アツシ  (Atsushi KOIKE)

基本情報

所属
成蹊大学 理工学部 理工学科 教授 (理工学部長)
学位
博士(情報学)(京都大学)

J-GLOBAL ID
201501023813426965
researchmap会員ID
B000243475

学歴

 1

論文

 12
  • K.Sato, M.Ssugano, H.Murakami, A.Koike
    ECTI-Transaction on Electrical Eng., Electronics, and Communication 5(2) 308-314 2011年8月  査読有り
  • Mehrdad Panahpour Tehrani, Akio Ishikawa, Shigeyuki Sakazawa, Atsushi Koike
    JOURNAL OF VISUAL COMMUNICATION AND IMAGE REPRESENTATION 21(5-6) 377-391 2010年7月  査読有り
    Multiview images captured by multicamera systems are generally not uniform in colour domain. In this paper, we propose a novel colour correction method of multicamera systems that can (i) be applied to not only dense multicamera system, but also sparse multicamera configuration and (ii) obtain an average colour pattern among all cameras. Our proposed colour correction method starts from any camera on the array sequentially, following a certain path, for pairs of cameras, until it reaches the starting point and triggers several iterations. The iteration stops when the correction applied to the images becomes small enough. We propose to calculate the colour correction transformation based on energy minimisation using a dynamic programming of a nonlinearly weighted Gaussian-based kernel density function of geometrically corresponding feature points, obtained by the modified scale invariant feature transformation (SIFT) method, from several time instances and their Gaussian-filtered images. This approach guarantees the convergence of the iteration procedure without any visible colour distortion. The colour correction is done for each colour channel independently. The process is entirely automatic, after estimation of the parameters through the algorithm. Experimental results show that the proposed iteration-based algorithm can colour-correct the dense/sparse multicamera system. The correction is always converged with average colour intensity among viewpoint, and out-performs the conventional method. (C) 2010 Elsevier Inc. All rights reserved.
  • Osamu Sugimoto, Sei Naito, Shigeyuki Sakazawa, Atsushi Koike
    Proceedings of SPIE - The International Society for Optical Engineering 7242 2009年  査読有り
    The authors study a method for objective measurement of perceived picture quality for high definition video based on the full reference framework. The proposed method applies seven spatio-temporal image features to estimate perceived quality of pictures degraded by compression coding. Computer simulation shows that the proposed method can estimate perceived picture quality at a correlation coefficient of above 0.91. © 2009 SPIE-IS&amp T.
  • Osamu Sugimoto, Sei Naito, Shigeyuki Sakazawa, Atsushi Koike
    2009 16TH IEEE INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOLS 1-6 2237-2240 2009年  査読有り
    In this paper, the authors propose a novel method to measure the perceived picture quality of H.264 coded video; based on hybrid no reference framework. The latter term means that the proposed model uses only receiver-side information for objective video quality assessment, but analyzes both the compressed bitstream and baseband signals of the decoded picture to improve the estimation accuracy of the subjective quality. The proposed method extracts quantizer-scale information from the bit-stream along with two spatiotemporal image features from the baseband signal, which are integrated to express the overall quality using the weighted Minkowski metric. A computer simulation shows the proposed method can estimate the subjective quality at a correlation coefficient of 0.909 whereas the PSNR metric, which is referred to as a benchmark, correlates the subjective quality at a correlation coefficient of 0.773.
  • 杉本 修, 内藤 整, 酒澤 茂之, 小池 淳
    映像情報メディア学会冬季大会講演予稿集 2008 _10-2-1_ 2008年  
    The authors study an objective method to estimate perceptual picture quality of the coded pictures based on No Reference framework. The proposed method extracts two image features that reflect the significance of blocking and flickering artifacts and estimates the subjective quality by weighted sum of the image features. Computer simulations show that the proposed method can estimate subjective quality at a correlation coefficient of 0.754.
  • Akio Ishikawa, Mehrdad Panahpour Tehrani, Sei Naito, Shigeyuki Sakazawa, Atsushi Koike
    MM'08 - Proceedings of the 2008 ACM International Conference on Multimedia, with co-located Symposium and Workshops 1007-1008 2008年  査読有り
    This paper presents a novel method to represent a real 3D world using IBR (Image-based Rendering) technology. The major achievement is realization of "walk-through" experience, in which audiences can see the scene of sport games as if they were the player, while the conventional IBR method cannot provide such an experience. The key idea is a newly introduced framework "locally divided ray space" to capture the ray inside the scene. Consequently, the proposed algorithm can generate a virtual image inside the scene using multiple real images captured from outside. In this paper, the outline of the proposed method as well as the possible demonstration at the conference venue is described.
  • テヘラニ メヒルダド パナヒプル, 石川 彰夫, 酒澤 茂之, 小池 淳
    映像情報メディア学会技術報告 32 7-10 2008年  
    本研究では、視差マップからの3Dモデル生成の問題に取り組む。まず、不正確な3Dモデルを与えて、密な多視点画像を生成する。各ペア間の視差マップはステレオマッチングアルゴリズムを用いて評価する。次に、視差マップを奥行き候補として空間へ射影する。ここで、地面からの候補の各レイヤについて奥行き候補にカーネル・クラシファイアを適用する。そして、さらなる微調整処理のためにより可能性の高い候補を選択する。微調整ステップでは、地面からの各レイヤの中の被写体の境界の最適な位置をダイナミック・プログラミングを用いて決定する。最終的に、3Dモデルを生成する。生成された3Dモデルを用いて、密な多視点画像および視差マップを再生成する。生成される3Dモデルの変化が小さくなるまで、同じ処理を複数回反復して行う。実験の結果、少数の反復で、開始時の3Dモデルと比較して3Dモデルの質が高くなっていることが示された。
  • Mehrdad Panahpour Tehrani, Akio Ishikawa, Shigeyuki Sakazawa, Atsushi Koike
    PROCEEDINGS OF THE SECOND INTERNATIONAL SYMPOSIUM ON UNIVERSAL COMMUNICATION 206-209 2008年  査読有り
    In this paper, we propose geometry based image-based rendering method for sparse multicamera system using multiple local ray-space representation and 3-D model generation. In this system, the quality of walk-through view experience is impaired by inaccurate camera parameters and 3-D model. In order to eliminate these affects, we enhance the reconstructed local ray-spaces using stereo matching approach. Hence, free viewpoint rendering quality is improved significantly for walk-through image synthesis. Experimental results for several multiview sequences verify the effectiveness of our approach.
  • Osamu Sugimoto, Shigeyuki Sakazawa, Atsushi Koike
    Image Quality and System Performance IV 6494 49409-49409 2007年  査読有り
    The authors study a method of estimating perceived picture quality for multimedia applications based on the full reference framework. Since multimedia applications usually have less capability in display and communication channels than television broadcasting, an objective quality model should be developed considering a low-resolution, low-frame-rate video format and low-bit-rate video coding that applies a high compression ratio. The proposed method therefore applies the blockiness of the picture, time variance of MSE and temporal PSNR degradation as indices of objective picture quality. Computer simulation shows that the proposed method can estimate perceived picture quality at a correlation coefficient of above 0.94.
  • 石川 彰夫, パナヒプル テヘラニ メヒルダド, 酒澤 茂之, 小池 淳
    映像情報メディア学会冬季大会講演予稿集 2007 _7-11-1_ 2007年  
    We proposed divided ray space based method generating free viewpoint video using circular arrayed multi-viewpoint video. However, there were vertical gaps in free viewpoint videos, since vertical disparity cannot be acquired. So, by using new format of ray space described by horizontal disparity values that we have proposed in order to compress ray space data, vertical disparity can be realized exactly since vertical disparity can be calculated with the horizontal disparity.
  • A Koike, S Matsumoto, H Kokubun
    PROCEEDINGS OF THE IEEE 94(1) 281-288 2006年1月  査読有り
    Digital terrestrial broadcasting in Japan specifies a service profile not only for fixed receivers in the home, but also for personal mobile terminals such as acellular phones and PDAs. Services for personal mobile terminals are expected to become more attractive with sufficient functionality and flexibility by utilizing the network connectivity of mobile terminals. In order to verify the possibilities of digital television broadcasting (DTV) services for personal mobile terminals and clarify technical problems at the commercial level, we developed a prototype mobile terminal capable of receiving digital terrestrial broadcasting in addition to the Internet. This paper describes the assumed DTV service for personal mobile terminals and the technical architecture of the developed mobile terminal with regard to the hardware and the software. Several experiments using the developed mobile terminal were conducted and the performance was evaluated.
  • M Hashimoto, A Koike, S Matsumoto
    GLOBECOM'99: SEAMLESS INTERCONNECTION FOR UNIVERSAL SERVICES, VOL 1-5 2208-2212 1999年  査読有り
    This paper proposes an efficient coding scheme for remote medical communication systems, or "telemedicine systems". These systems require a technique which is able to transfer a large volume of data such as X-ray images effectively. We developed a hierarchical image coding and transmission system in order to achieve an efficient transmission of medical images over the Internet. The coding system employs a lossless hierarchical coding scheme with wavelet transform to be applied for each segment within a whole image. Furthermore, it uses Golomb-Rice(GR) codes both for high efficiency coding and high speed decoding. The client-server system based on the proposed scheme is implemented with Java language. The system implementation proves that the proposed system is very suitable for telemedicine through a ISDN or LAN environment in terms of high speed medical image transmission and decoding with normal personal computers.

MISC

 4

書籍等出版物

 2
  • 小池淳, 内藤整, 小林亜令 (担当:分担執筆, 範囲:第6章1セグ放送の放送網とインターネットによる双方向通信)
    インプレス 2005年6月
  • 小池 淳 (担当:分担執筆, 範囲:10-4 映像データベース)
    コロナ社 2003年4月

講演・口頭発表等

 4