CHO SHINYA, KAI MUNENORI, KAWAI AKIRA, HINO TAKAAKI, MAESHIMA SHIN'ICHI, KAKEHI KATSUHIKO
情報処理学会論文誌プログラミング(PRO), 45(9) 25-46, Jul 15, 2004
When novice students learn programming, they usually start from basic notions and proceed to higher-level concepts. Teachers should provide materials adapted for students' progress: first, they should provide simple and easy programming language environment, then, shift to a practical one such as of Java, which can handle more sophisticated concepts. We developed a programming language Nigari and its environment. It is designed as a workbench at the first stage of programming lessons. The language specification of Nigari is a subset of Java: control structures are almost equal to Java, but no class declarations and no method declarations are required to write. It is intended that students can shift to Java ultimately without confusion. Moreover, the environment of Nigari has visualization feature that shows objects on a screen automatically. This feature fuels students' motivations to learn programming and helps their grasping basic concepts of "Objects". We applied Nigari, as an experiment, in a lesson of programming in Department of Computer Science, Waseda University. The course had been designed to use Java originally. We provided Nigari to students as their startup environment. Questionnaire in and after the course showed that many students favored its object visualization feature and some appreciated its language simplicity.