研究者業績

圓﨑 祐貴

エンザキ ユウキ  (Enzaki Yuki)

基本情報

所属
武蔵野大学 データサイエンス学部データサイエンス学科 助教
学位
博士(工学)(筑波大学)

J-GLOBAL ID
201601015570690184
researchmap会員ID
7000016487

経歴

 1

論文

 22
  • 渡邊, 紀文, 上地, 泰彰, 田丸, 恵理子, 圓崎, 祐貴, 岡田, 龍太郎, 糸田, 孝太, 岡田, 真穂, 守谷, 元一, 宮田, 真宏
    Musashino University Smart Intelligence Center 紀要 4 73-82 2023年3月31日  
  • Hiroo Iwata, Shiori Sasaki, Naoki Ishibashi, Virach Sornlertlamvanich, Yuki Enzaki, Yasushi Kiyoki
    Frontiers in Artificial Intelligence and Applications 2023年1月23日  
    This paper describes about project “Data Sensorium” launched at the Asia AI Institute of Musashino University. Data Sensoriumis a conceptual framework of systems providing physical experience of content stored in database. Spatial immersive display is a key technology of Data Sensorium. This paper introduces prototype implementation of the concept and its application to environmental and architectural dataset.
  • 渡邊, 紀文, 横山, 誠, 圓崎, 祐貴, 岡田, 龍太郎, 宮田, 真宏
    Musashino University Smart Intelligence Center 紀要 3 78-86 2022年3月31日  
  • Alberto Boem, Yuuki Enzaki, Hiroaki Yano, Hiroo Iwata
    26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings 858-859 2019年3月1日  
    This paper studies the characteristics of the human perception of a haptic shape-changing interface, capable of altering its size and rigidity simultaneously for presenting characteristics of virtual objects physically. The haptic interface is composed of an array of computer-controlled balloons, with two mechanisms, one for changing size and one for changing rigidity. We manufactured two balloons and conducted psychophysical experiments with twenty subjects to measure perceived sensory thresholds and haptic perception of the change of size and rigidity. The results show that subjects can correctly discriminate different conditions with an acceptable level of accuracy. Our results also suggest that the proposed system can present an ample range of rigidities and variations of the size in a way that is compatible with the human haptic perception of physical materials. Currently, shape-changing interfaces do not hold a defined position in the current VR / AR research. Our results provide basic knowledge for developing novel types of haptic interfaces that can enhance the haptic perception of virtual objects, allowing rich embodied interactions, and synchronize the virtual and the physical world through computationally-controlled materiality.
  • Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata
    TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction 403-407 2017年3月20日  査読有り
    A furniture-device is a device having the furniture appearance and physical input and output functions. The Escaping Chair is a furniture-device capable of having physical and dynamic interaction with a subject to create self-Awareness toward the intent of their actions and personification of the furniture-device. The chair interacts with bystanders by trying to move away from nearby people. By fleeing this, the device tries to make a person unable to sit on it, stimulating their perception toward their sitting action, while also making the person consider the Chair's "personality." We exhibited the chair and collected feedback via conversation and observation. During exhibition the exhibit, the chair succeeded in making subjects perceive their own movements and to feel a semblance of will in the chair during their interactions, as we planned, and even making them sympathize with it. Exhibition also raised further challenges to explore in user interaction.
  • Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata
    TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction 403-407 2017年3月20日  査読有り
    A furniture-device is a device having the furniture appearance and physical input and output functions. The Escaping Chair is a furniture-device capable of having physical and dynamic interaction with a subject to create self-Awareness toward the intent of their actions and personification of the furniture-device. The chair interacts with bystanders by trying to move away from nearby people. By fleeing this, the device tries to make a person unable to sit on it, stimulating their perception toward their sitting action, while also making the person consider the Chair's "personality." We exhibited the chair and collected feedback via conversation and observation. During exhibition the exhibit, the chair succeeded in making subjects perceive their own movements and to feel a semblance of will in the chair during their interactions, as we planned, and even making them sympathize with it. Exhibition also raised further challenges to explore in user interaction.
  • Oozu, Takeshi, Yamada, Aki, Enzaki, Yuki, Iwata, Hiroo
    Proceeding TEI '17 Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 2017年3月  査読有り
  • 岩田, 洋夫, 木村, 優太, 圓崎, 祐貴, 矢野, 博明
    日本バーチャルリアリティ学会論文誌 22(4) 457-465 2017年  
    <p>The "Big Robot" has two legs with wheels, mounting the pilot at 5m height position. The robot goes forward according with the motion of the feet of the pilot. It is programed to make trajectory of head position of 5m giant. Thus, the pilot feels as if his/her body were extended to 5m giant. The biggest technical issue in large-scale robot is falling down to the ground. Thus, the base frame of BigRobot is made of steel and its linkages are made of CFRP. This structure enables low center of gravity and prevents from falling down. The Big Robot was exhibited at Ars Electronica Festival 2015, Tsukuba Media Art Festival 2015 and Emerging Technologies of SIGGRAPH 2016, that proved its effectiveness.</p>
  • 高鳥光, Enzaki, Yuki, Yano, Hiroaki, Iwata, hiroo
    日本バーチャルリアリティ学会論文誌 21(3) 493-502 2016年10月  査読有り
    <p>In this study, we developed a novel immersive display with the world's largest encapsulated space, the LargeSpace. The display consists of an immersive screen, 12 projectors, 10 computers, and 20 motion-capture cameras. To stitch projected images continuously, the screen has not only flat shape, but also toroidal and cylindrical surfaces. We optimized the position and attitude of the projectors for filling the screen with pixels and minimizing perceived occlusion. The motion capture system derives the position of user's eyes and the cluster computers generate user's perspective in the virtual world. We discussed today's best implementation of large immersive displays and mentioned about screen shapes, projection systems, optimum projector arrangement and position tracking systems. Additionally, we proposed a method to compare a front projection system with a rear projection system by the size of the effective area users can walk around without impairing a large display's field of view. Additionally, we mentioned the "Bird Song Diamond Project in Japan" (BSD). BSD uses the LargeSpace and motion base system to deliver an artistic experience.</p>
  • Hiroo Iwata, Yu-Ta Kimura, Hikaru Takatori, Yu-Ki Enzaki
    ACM SIGGRAPH 2016 Emerging Technologies, SIGGRAPH 2016 2016年7月24日  査読有り
    The Big Robot Mk.1A has two legs with wheels, mounting the pilot at 5m height position. The robot goes forward according with the motion of the feet of the pilot. It is programed to make trajectory of head position of 5m humanoid. Thus, the pilot feels as if his/her body were extended to 5m giant.
  • Takeshi,Oozu, Yamada,Aki, Yuki,Enzaki, Hiroo,Iwata
    Proceeding SIGGRAPH '16 ACM SIGGRAPH 2016 Posters Article No. 8 2016年6月  査読有り
  • 藤田 涼太, 圓崎 祐貴, 矢野 博明, 大城 幸雄, 岩田 洋夫, 大河内 信弘
    日本コンピュータ外科学会誌 17(3) 178-179 2015年10月  査読有り
  • Yu Uki Enzaki, Hiroaki Yano, Yukio Oshiro, Jaejeong Kim, Sangtae Kim, Hiroo Iwata, Nobuhiro Ohkohchi
    Lecture Notes in Electrical Engineering 277 231-235 2015年  査読有り
    © Springer Japan 2015. In this study, a system for a hepatectomy simulator was developed. The system consists of 2 haptic devices, a visual display, a depth sensor, and a control PC. One of the haptic devices is used for left hand. A silicon rubber mock-up of the lobe of a liver is attached to the end effector of the haptic device. Another haptic device is provided for right hand, which is a mock-up of an ultrasonic aspirator. Then, the user can incises a virtual liver with it, and the mock-up is vibrated similar to a real ultrasonic aspirator. By using the depth sensor, the position of the haptic device is measured and transmitted to the PC. In the PC, simulation software, named Liversim, calculates the interference between the tip of the interface and the virtual liver. The virtual liver can be deformed, translated, or incised by the user. Image of the virtual liver is presented to the user. And the user can feel the reaction force like a real surgery through the haptic interfaces.
  • 大城,幸雄, キム,ゼジョン, 金,尚泰, 工藤,博幸, 滝沢,穂高, 三谷,純, 岩田,洋夫, 矢野,博明, 掛谷,英紀, 圓崎,祐貴, 清徳,省雄, 大河内,信弘
    日本外科学会雑誌 115(2) 66 2014年3月  
  • Enzaki, Yuki, Yano, Hiroaki, Oshiro, Yukio, Kim, Sangtae, Iwata, Hiroo, Ohkohchi, Nobuhiro
    ICAT2013: The 23rd International Conference on Artificial Reality and Telexistence 2013年12月  査読有り
  • 大河内,信弘, 大城幸雄, 金尚泰, 工藤博幸, 滝沢穂高, 三谷 純, 岩田洋夫, 矢野博明, 掛谷英紀, 圓崎祐貴, 清徳省雄
    第75回日本臨床外科学会総会抄録集 314 2013年11月  
  • 岩田, 洋夫, 矢野, 博明, 圓崎, 祐貴, 鈴木, 一弘
    日本バーチャルリアリティ学会論文誌 18(3) 197-206 2013年9月  
    This paper presents a locomotion interface using torus-shaped treadmill. Traveling on foot is the most intuitive way for locomotion. An infinite surface driven by actuators is an ideal device for creation of sense of walking. The Torus Treadmill employs 14 sets of treadmills. These treadmills are connected side-by-side and driven in perpendicular direction. The effect of infinite surface is generated by the motion of the treadmills. The walker can go in any direction while his/her position remains localized in the real world. The device has modular structure that enables portability for exhibition. It was exhibited in Ars Electronica 2011 in Linz Austria
  • 大城 幸雄, 金 尚泰, 工藤 博幸, 滝沢 穂高, 三谷 純, 岩田 洋夫, 矢野 博明, 掛谷 英紀, 圓崎 祐貴, 清徳 省雄, 大河内 信弘
    日本コンピュータ外科学会誌 15(2) 140-141 2013年8月  査読有り
  • 圓崎 祐貴, 矢野 博明, 岩田 洋夫
    日本バーチャルリアリティ学会論文誌 16(3) 327-334 2011年  
    This paper presents a work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first one is to provide users with a spatially continuous surface on which they can effectively touch an image using any part of their bare hand, including the palm. The second is to present visual and haptic sensation simultaneously by using a single device that doesn't oblige the users to wear any equipment. In order to achieve these goals, we have developed balloon array volumetric haptic display named Volflex. The Volflex, however, has small range of displayed volume. In this paper, we focus on expanding the ability to present varied shape of virtual object from flat surface to volumetric surface. We designed a new volumetric haptic display named Volflex+. It is composed of a group of air balloons controlled by air cylinders. Each air cylinder is attached to a linear actuator so that each balloon is able to move up/down. This configuration drastically expands presented volume..
  • 圓崎, 祐貴, 佐藤, 亮太, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 15(3) 417-426 2010年9月  査読有り
    Device art is a new concept of art that shows essence of technology. Works of device art are often created in bottom-up process. The Device Art Toolkit is a tool for creation of these works. It is intended to achieve usability as well as scalability. The toolkit has modular structure consisting of control modules, input modules, output modules and communication modules. It also has actuator modules. The structure enables easy try-and-error in creation process.
  • Enzaki, Yuki, Yano, Hiroaki, Iwata, Hiroo
    ASIAGRAPH 2009 in Tokyo 2009年10月  査読有り
  • Enzaki, Yuki, Yano, Hiroaki, Iwata, Hiroo
    ASIAGRAPH 2009 in Tokyo 2009年10月  査読有り

MISC

 2

講演・口頭発表等

 10

共同研究・競争的資金等の研究課題

 1