Curriculum Vitaes

Mitsugi Adachi

  (安達 光樹)

Profile Information

Affiliation
Faculty of Education, Department of Childhood Education, Musashino University
Degree
修士(東京学芸大学大学院教育学研究科)

J-GLOBAL ID
201801000883387935
researchmap Member ID
B000292499

Research History

 3

Education

 1

Papers

 13

Books and Other Publications

 20

Presentations

 30
  • 安達光樹
    Jan 27, 2025  Invited
  • 安達光樹
    Oct 30, 2024  Invited
  • 安達光樹, 佐藤善人, 加藤凌
    日本体育・スポーツ・健康学会, Aug 31, 2024
  • 2024 IAHPEDS World Congress, Jul 7, 2024
    This study examined the effectiveness of virtual reality (VR) content in elementary school physical education through a long jump unit for fourth-grade students. The purpose was to investigate whether VR-based learning enhances both motor skill development and learners' cognitive processes. Thirty-three fourth-grade students participated in a four-lesson long jump unit. They experienced first-person VR content designed to simulate the movements and sensations of the run-up, takeoff, and landing. Learning outcomes were evaluated through measurements of jump distance, observational assessments of movement performance, and semi-structured interviews focusing on changes in learners' cognition. The results showed that the average jump distance improved from 202 cm before the intervention to 217 cm after the unit. Improvements were observed particularly in the run-up, takeoff, and landing phases of the movement. Interview data indicated that students actively reflected on these movement phases throughout the learning process. Furthermore, differences were found in how students used the VR content according to their skill levels. Higher-skilled students tended to integrate the entire sequence of movements and compare their own performance with the VR experience, whereas lower-skilled students focused on individual movement phases when solving learning tasks. These findings suggest that VR content can effectively support both motor skill development and cognitive learning in elementary school physical education. However, improvements in aerial posture were limited, indicating that certain movement components may be less suitable for VR-based instruction. Future research should involve a larger sample, include a control group, and examine students from different grade levels to further explore the educational value of VR in physical education.
  • 安達光樹
    Jun 28, 2024  Invited

Teaching Experience

 12

Academic Activities

 1

Social Activities

 1