研究者業績

石橋 直樹

イシバシ ナオキ  (Ishibashi Naoki)

基本情報

所属
武蔵野大学 データサイエンス学部データサイエンス学科 教授
学位
博士(政策・メディア)(2004年9月 慶應義塾大学)

J-GLOBAL ID
200901077997411324
researchmap会員ID
5000066394

論文

 27
  • Yosuke Tsuchiya, Takafumi Nakanishi, Naoki Ishibashi
    Frontiers in Artificial Intelligence and Applications 2025年3月17日  査読有り
    In this paper, a dynamic curation method that uses pretrained models of art interpretation is proposed. The proposed method leverages exhibition catalogs (primary classifications and images) as a source of curatorial knowledge to construct a machine learning model, thereby using this model to evaluate, position, and visualize other artwork. This method enables the dynamic curation of artwork in a vast integrated art collection archive. A prototype system for the proposed method was implemented and applied to two exhibition catalogs at the Artizon Museum. In the experiment, artworks matching the purpose and art style of the modeled exhibition from the archives of the Metropolitan Museum of Art in New York City and Paris Musées were evaluated using the constructed model. The experiment demonstrated that the proposed method successfully classifies and enables the visualization of artwork and images available in the open data from the MET and Paris Musées in alignment with the intended theme of the exhibition for which the model was constructed. Feedback from curators and art professionals indicates that the proposed method can be used to compare museums with art collections of the same genre and to organize new exhibitions based on the curatorial model.
  • Tomoyuki Tateno, Naoki Ishibashi, Yasushi Kiyoki
    Frontiers in Artificial Intelligence and Applications 2025年3月17日  査読有り
    Achieving the 2030 and 2050 Paris Agreement targets to improve the global environment and address climate change is critical despite the costs and time requirements to implement possible measures. However, current measures are primarily undertaken from a global macro perspective, and lack established means to examine them from micro, realistic, and practical perspectives. CO2 direct air capture (DAC) is an innovative negative CO2 emission technology in its early commercial stages that can help control and mitigate climate change in the long term. Despite technological advances in the past decade, there are still misconceptions about the current and long-term costs of DAC, and energy, water, and area demands. This paper presents a knowledge-based indication method with a prototype system for a DAC location and cost simulator to support early-stage decisions from a micro-local perspective and promote the use of the applicable and scalable DAC technology. Additionally, this study presents a method for determining optimal locations, estimating project costs, and prioritizing projects for early-stage feasibility assessments, policy, and business decisions on DAC investments to accelerate its deployment. The main feature of this approach is to provide a data model and unified cost index ($/CO2 Ton) to calculate the optimal location and cost projection of DAC implementation based on location characteristics and a quantified industry knowledge base considering various cost-carbon intensity constraints—such as reservoirs, infrastructure, low-carbon electricity, heat, transportation, and atmospheric conditions—that affect the suitability of specific locations.
  • Hitoshi Kumagai, Naoki Ishibashi, Yasushi Kiyoki
    Frontiers in Artificial Intelligence and Applications 2025年3月17日  査読有り
    In this paper, we proposed an implementation method of a system according to ‘tri-knowledge base with personal context vectors model’ that proposed in previous study. The system aims not only a single set of contexts and knowledge base, but also create snapshot and stored it as the memories of the changes in timeseries. Organisational contexts vectors were added to the system. As well as the personal context vectors to absorb personal preferences, the organisational context vectors can absorb organisational preference without changing the knowledgebase. Experiments were conducted to verify the functionality of memorising the changes in timeseries and the effects of the organisational context vector.
  • Hiroyuki Morimoto, Naoki Ishibashi
    Frontiers in Artificial Intelligence and Applications 2025年3月17日  査読有り
    This study investigates the complex dynamics of team sports, with a focus on the role of team members’ impressions of each other. We propose a novel team building method that incorporates dynamic elements to promote team formation and development, based on these impressions. A web-based system was developed to manage these impressions and collect data. This data was then analyzed to evaluate the impact of these impressions on team performance. Two team sports with distinct characteristics, American football and basketball, were examined. The results revealed that mutual impressions among team members significantly influenced team performance. This study underscores the importance of the interplay of team members’ impressions in team performance.
  • Hiroki Goto, Naoki Ishibashi
    Frontiers in Artificial Intelligence and Applications 2025年3月17日  査読有り
    We propose a multidimensional corporate analysis system architecture, Dynamic Corporate Inspector (DCI), for stakeholders. This system architecture provides multifaceted corporate analysis of companies by changing text datasets and keyword sets. In this paper, We implemented the system using 4225 Japanese annual securities reports as text data and 173 keywords of SDGs as keyword sets. The analysis visualizes each company’s interest and activities for the SDGs.
  • Hiroo Iwata, Naoki Ishibashi, Yuki Enzaki
    Frontiers in Artificial Intelligence and Applications 2025年3月17日  査読有り
    This paper proposes a new system architecture that includes human action. The system is composed of three parts; sensing, processing, and actuation. Based on the concept, a virtual museum with a spatial immersive display and a locomotion interface was developed. It provides a physical walking experience in the virtual exhibition space. We developed a digital twin of the Artizon Museum as the system’s content. The locomotion interface records the walking trajectory of the participant, which represents their action in the virtual exhibition space. The system was implemented and operated in public for four weeks.
  • Yuichiro Asai, Shintaro Aoki, Shiori Sasaki, Naoki Ishibashi
    2024 IEEE International Symposium on Consumer Technology (ISCT) 274-279 2024年8月13日  
  • Tomoyuki Tateno, Naoki Ishibashi, Yasushi Kiyoki
    2024 International Electronics Symposium (IES) 359-364 2024年8月6日  査読有り
  • Yosuke Tsuchiya, Naoki Ishibashi
    2024 International Electronics Symposium (IES) 600-606 2024年8月6日  査読有り
  • Yosuke Tsuchiya, Naoki Ishibashi
    2024 16th IIAI International Congress on Advanced Applied Informatics (IIAI-AAI) 426-431 2024年7月6日  
  • Hitoshi Kumagai, Naoki Ishibashi, Yasushi Kiyoki
    Frontiers in Artificial Intelligence and Applications 115-132 2024年1月16日  査読有り
    In this paper, we proposed a new workplace data model and its calculation method. The method was designed to calculate appropriate workplace according to the intents (activities) and situations of a worker. The data model was designed as a semantic space with three knowledge bases: ‘Activity-affecting’, ‘Place-determining’, and ‘Activity and Place’. Experiments were conducted to show the different results depending on activities and the contexts of the workplace and presented the feasibility of the proposed data model and calculation method.
  • Yosuke Tsuchiya, Naoki Ishibashi
    Information Modelling and Knowledge Bases XXXV 133-144 2024年1月16日  査読有り
    In this paper, an implementation method of GACA, Global Art Collection Archive, is proposed. Each museum maintains their own archives of art collections. GACA dynamically integrate those collection data of artworks in each museum archive and provide them with REST API. GACA works as a integrated data platform for various kinds of viewing environment of artworks such as virtual reality, physical exhibitions, smartphone applications and so on. It allows users not only to view artworks, but also to experience the creativity of artworks through seeing, feeling, and knowing them, inspiring a new era of creation.
  • Naoki Ishibashi, Tsukasa Fukuda, Yosuke Tsuchiya, Yuki Enzaki, Hiroo Iwata
    Information Modelling and Knowledge Bases XXXV 145-154 2024年1月16日  査読有り筆頭著者
    This paper introduces Art Sensorium Project that is founded in Asia AI Institute of Musashino University. A main target of the project is to design and implement a system architecture of unified art collections for virtual art experiences. To provide art experiences, a projection-based VR system, called Data Sensorium, is used to stage art materials in a form of real-sized virtual reality. Furthermore, a system architecture of a multidatabase system for heterogeneous art collection archives is presented, so a set of integrated art data is applied to Data Sensorium for newly generated art experiences.
  • Hiroo Iwata, Shiori Sasaki, Naoki Ishibashi, Virach Sornlertlamvanich, Yuki Enzaki, Yasushi Kiyoki
    Information Modelling and Knowledge Bases XXXIV 247-257 2023年1月23日  査読有り
  • Tsukasa Fukuda, Naoki Ishibashi
    Information Modelling and Knowledge Bases XXXIV 38-47 2023年1月23日  査読有り
  • Naoki Ishibashi
    Information Modelling and Knowledge Bases XXXIII 323-331 2022年1月14日  査読有り筆頭著者責任著者
    For dynamically integrating professional knowledge of curators, a multidatabase system architecture for an art museum, Artizon Cloud is proposed. A location based data provision is defined in the architecture for visitors. A system and applications are implemented and provided in an actual museum, and heterogeneous archives that were independently implemented as databases with Web UIs are dynamically extracted, integrated, and staged in visitors’ devices.
  • Ken Honda, Naoki Ishibashi, Naofumi Yoshida
    New Trends in Databases and Information Systems - ADBIS 2016 Short Papers and Workshops 193-201 2016年  
  • Norihiro Ishikawa, Naofumi Yoshida, Naoki Ishibashi
    2014 IEEE 3RD GLOBAL CONFERENCE ON CONSUMER ELECTRONICS (GCCE) 553-557 2014年  査読有り
    Many standardization activities have been done for controlling and managing home networks and appliances during past ten years. Such activities include UPnP/DLNA, ECHONET and Continua Health Alliance and so on. However, there is no compatibility among those standards. To solve those problems, we have developed overlay networking protocols and device metadata technologies as a solution for controlling and managing heterogeneous home networks and appliances in a consolidated manner. Peer-to-peer Universal Computing Consortium (PUCC) was established in 2005, to deploy our overlay networking protocols and device metadata technologies toward de facto standardization. To verify the feasibility and usefulness of PUCC technologies, we have developed the PUCC middleware platforms, and PUCC applications using them. We explain PUCC overlay networking protocols and device metadata technologies. We also explain the PUCC middleware platforms and some PUCC applications using them.
  • Naoki Ishibashi, Naofumi Yoshida, Masaki Minami, Satoshi Washio, Norihiro Ishikawa, Nobuo Saito
    The 2nd International Conference on Consumer Electronics, Communications and Networks(CECNet 2012) 4 2688-2691 2012年4月  査読有り筆頭著者
  • 吉田尚史, 松原大悟, 石橋直樹, 斎藤信男, 石川憲洋, 竹井光, 堀口 賞一
    情報処理学会論文誌:コンシューマ・デバイス&システム Vol.2(No.1) 28-37 2012年3月  査読有り
  • 石橋 直樹, 清木 康
    日本データベース学会Letters Vol.2(No.4) 34-37 2004年3月  査読有り筆頭著者
  • Naoki Ishibashi, Yasushi Kiyoki
    IEEE International Symposium on Applications and the Internet(SAINT 2004) 515-522 2004年1月  査読有り筆頭著者
  • 石橋 直樹, 清木 康, 中神 康裕, 佐藤 聡
    日本データベース学会Letters Vol.2(No.2) 61-64 2003年1月  査読有り筆頭著者
  • 石橋 直樹, 細川 宜秀, 清木 康
    情報処理学会論文誌 データベース Vol.43(No.SIG2(TOD13)) 128-145 2002年3月  査読有り筆頭著者
  • 細川宜秀, 石橋直樹, 八代夕紀子, 清木康
    情報処理学会論文誌 データベース Vol.40(No.SIG8(TOD4)) 95-111 1999年11月  査読有り
  • Yasushi Kiyoki, Yoshihide Hosokawa, Naoki Ishibashi
    Vol. 10 158-165 1999年11月  査読有り

MISC

 8
  • 吉田尚史, 松原大悟, 石橋直樹, 斎藤信男, 石川憲洋, 竹井光, 堀口賞一
    研究報告モバイルコンピューティングとユビキタス通信(MBL) 2011(11) 1-8 2011年8月29日  
    本稿では,携帯電話による健康管理サービスとそのユーザビリティ評価について報告する.第一に,携帯電話による健康管理サービスの実現に不可欠なBluetoothペアリングについて,複数のペアリング方法を36名の利用者が利用した際のユーザビリティ評価について述べる.第二に,体重計,血圧計,歩数計の3種の健康機器,および,携帯電話を用いた健康管理サービスについて,健康機器と携帯電話間の通信方法に関するユーザビリティ評価を,10代から70代までの34名を対象として行った.健康管理サービスにおけるユーザビリティとしては,健康維持へのインセンティブの持続およびスムーズなサービス実現が重要であることが明らかとなった.本稿ではそのユーザビリティ評価について定量的に報告する.
  • 石橋 直樹, 清木 康, 中神 康裕, 佐藤 聡
    情報処理学会研究報告データベースシステム(DBS) 2003(71) 529-534 2003年7月16日  
    高域ネットワークに散在する未知楽曲を対象とした検索を実現するために 楽曲の与える印象を表すメタデータの抽出方式を提案する. 提案方式は 個々の楽器に対応する音符列から 印象を表す形容詞群 および それらと個々の音符列の相関量を動的に抽出し また 音符列毎の印象を合成することで 楽曲のメタデータとして動的に定義する. 本論文では 実現システムを用いて 提案方式の実現可能性 および 有効性を示すFor music data on the global area network, we propose an automatic extraction method of metadata that represent impression. The proposed method dynamically extracts adjectives and correlations according to each instrument of a datum, and it dynamically integrates the results of each instrument to generate the metadata of the datum. We clarify feasibility of the proposed method with an implemented system.
  • 石橋 直樹, 清木 康, 中神 康裕, 佐藤 聡
    電子情報通信学会技術研究報告. DE, データ工学 103(191) 265-270 2003年7月10日  
    高域ネットワークに散在する未知楽曲を対象とした検索を実現するために,楽曲の与える印象を表すメタデータの抽出方式を提案する.提案方式は,個々の楽器に対応する音符列から,印象を表す形容詞群,および,それらと個々の音符列の相関量を動的に抽出し,また,音符列毎の印象を合成することで,楽曲のメタデータとして動的に定義する.本論文では,実現システムを用いて,提案方式の実現可能性,および,有効性を示す.
  • 石橋 直樹, 清木 康
    情報処理学会研究報告データベースシステム(DBS) 2002(67) 535-540 2002年7月18日  
    日々増加する高域ネットワーク上の音楽データを対象とした検索方式として メロディを入力として用いた直接的な検索方式 また 曲名 作曲者名等といった楽曲情報を用いた検索方式などが提案されている. これらの方式は それぞれ 既聴楽曲の検索 または 既知の楽曲情報を用いた検索を実現する方法論として有効だが 高域ネットワークにおいて急増する未知の楽曲を対象とした検索の実現は困難である. これら未知の楽曲を対象とした検索において 楽曲の与える印象に応じた検索等 楽曲と利用者の主観を結びつける検索方式の実現が望まれる.本論文では 高域ネットワークに散在する未知楽曲を対象とした検索を実現するために 楽曲の与える印象を表すメタデータの自動抽出方式を提案する. 提案方式は 複数の楽器を用いた楽曲データから 楽器毎の印象を表す形容詞群 および それらと楽曲の相関量を動的に抽出し また 楽器毎の印象を合成することで 楽曲のメタデータとして動的に定義する. 本論文では 提案方式 および 主旋律のみを用いた方法論を比較することで 提案方式の実現可能性を示す.For querying music data that drastically increase on the global area network, number of methods has been proposed. For examples, the methods which directly match melodies, and the methods that apply pattern-matching to the abstract information like names of songs or authors have been proposed. These methods are commonly used for executing queries for the songs that the user has already heard or knows the abstract information, though it is difficult to search when the user does not know any information. For realizing such queries to the songs which user has never heard, it is effective to realize connectivity between users and music according to the subjective of users such as impression. In this paper, we propose an automatic extraction method of metadata that represent impression for music data on the global area network. The proposed method dynamically extracts adjectives and correlations according to each instrument of a datum, and it dynamically integrates the results of each instrument to generate the metadata of the datum. We clarify feasibility of the proposed method by comparing to a method that evaluates the main instrument.
  • 石橋 直樹, 清木 康
    電子情報通信学会技術研究報告. DE, データ工学 102(209) 129-134 2002年7月12日  
    日々増加する高域ネットワーク上の音楽データを対象とした検索方式として,メロディを入力として用いた直接的な検索方式,また,曲名,作曲者名等といった楽曲情報を用いた検索方式などが提案されている.これらの方式は,それぞれ,既聴楽曲の検索,または,既知の楽曲情報を用いた検索を実現する方法論として有効だが,高域ネットワークにおいて急増する未知の楽曲を対象とした検索の実現は困難である.これら未知の楽曲を対象とした検索において,楽曲の与える印象に応じた検索等,楽曲と利用者の主観を結びつける検索方式の実現が望まれる.本論文では,高域ネットワークに散在する未知楽曲を対象とした検索を実現するために,楽曲の与える印象を表すメタデータの自動抽出方式を提案する.提案方式は,複数の楽器を用いた楽曲データから,楽器毎の印象を表す形容詞群,および,それらと楽曲の相関量を動的に抽出し,また,楽器毎の印象を合成することで,楽曲のメタデータとして動的に定義する.本論文では,提案方式,および,主旋律のみを用いた方法論を比較することで,提案方式の実現可能性を示す.

講演・口頭発表等

 5

担当経験のある科目(授業)

 12

Works(作品等)

 3
  • 株式会社Governance Design Laboratory
    2007年 Web Service
  • 株式会社Governance Design Laboratory
    2006年 Web Service
  • 株式会社Governance Design Laboratory
    2005年 Web Service

共同研究・競争的資金等の研究課題

 1

産業財産権

 1
  • 石橋直樹
    【課題】 本発明の一例のシステムは、より芸術作品の鑑賞をサポートできる。 【解決手段】 第1芸術データ、第2芸術データ、及び、第3芸術データを格納可能なデータベース部と、前記データベース部と接続し、第1芸術施設内の第1ネットワークを介して、前記第1芸術データを提供可能な第1アクセス提供部と、前記データベース部と接続し、第2芸術施設内の第2ネットワークを介して、前記第1芸術データの一部である前記第2芸術データを提供可能な第2アクセス提供部と、前記データベース部と接続し、公共に提供される第3ネットワークを介して、前記第1芸術データの一部である前記第3芸術データを提供可能な第3アクセス提供部と、を備えるシステム

社会貢献活動

 8