研究者業績

岩田 洋夫

イワタ ヒロオ  (Hiroo Iwata)

基本情報

所属
武蔵野大学 データサイエンス学部 教授

J-GLOBAL ID
200901054938589225
researchmap会員ID
1000047946

論文

 268
  • 小峯, 圭太, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 11(1) 115-122 2006年3月  
    This paper describes development of a small and high-resolution surface type haptic display. This device consists of 64 (8×8) linear actuators that are set with no space between them. Each linear actuator consists of a lead screw, a DC servomotor, and a force sensor. It has ability to present arbitrary force and shape by changing its length interactively. The size of its base is 4mm (width) × 4mm (depth), therefore, the device is practicable to present high resolution force rendering. Some rigidity distribution rendering algorithms were evaluated through experiments.
  • Taketsugu Hirabayashi, Takashi Yamamoto, Hiroaki Yano, Hiroo Iwata
    2006 Proceedings of the 23rd International Symposium on Robotics and Automation in Construction, ISARC 2006 36-41 2006年  
    There has already been progress in the development of unmanned construction and inspections of structures on land, mainly because it is possible to use radio waves and optical images that are effective ways to remotely control work and operate robots. In contrast it is not easy to develop unmanned work methods for use underwater, because it is a special work environment, where underwater turbidity and suspended solids obstruct the operator's view of the object of work by scattering light. This report introduces the remote operation of an underwater backhoe based on bilateral operation that was developed to overcome such difficulties.
  • Taketsugu Hirabayashi, Hiroyuki Yasuta, Hiroaki Yano, Hiroo Iwata
    2006 Proceedings of the 23rd International Symposium on Robotics and Automation in Construction, ISARC 2006 52-55 2006年  
    Operation of the man-machine interface should be easy and intuitive for efficient works when using a remote-controlled underwater backhoe. Moreover, operation is preferable to be unwearying. Tiredness in the operation of the backhoe front part by the similar-figure-interface becomes a serious matter of concern in the site experiment of an underwater backhoe. The aim of this research is to evaluate the operativeness of the joystick-type-interface that is newly proposed. The operativeness of the joystick and that of the similar-figure-interface were compared in the pointing experiment.
  • Hiroo Iwata, Hiroaki Yano, Hiroshi Tomioka
    ACM SIGGRAPH 2006: Emerging Technologies 2006年  査読有り
    Powered Shoes is a locomotion interface using roller skates actuated by two motors with flexible shafts. The device is light-weighted and wearable. It enables the user to walk in virtual environment while his/her position is maintained. The user can walk in arbitrary direction in virtual environment.
  • Hiroaki Yano, Keita Komine, Hiroo Iwata
    SYMPOSIUM ON HAPTICS INTERFACES FOR VIRTUAL ENVIRONMENT AND TELEOPERATOR SYSTEMS 2006, PROCEEDINGS 355-360 2006年  査読有り
    This paper describes development of a high-resolution surface type haptic interface. This interface consists of 64(8 8) linear actuators. Each linear actuator is set with no space between them and coilsists of a lead screw, a DC servomotor, and a force sensor. It has ability to present arbitrary force at arbitrary position by changing, its length interactively. Since the size of its base is 4mm (width) X 4mm (depth), the interface is practicable to present high resolution rigidity distribution. Some rigidity distribution rendering algorithms were proposed and evaluated through experiments.
  • Hiroo Iwata, Hiroaki Yano, Naoto Ono
    ACM SIGGRAPH 2005 Emerging Technologies, SIGGRAPH 2005 31 2005年7月31日  査読有り
    Volflex is a volumetric haptic display. It is composed of a group of air balloons controlled by computer-controlled air cylinders. Each air cylinder is equipped with a pressure sensor that detects force applied by the user. Deformation occurs according with hardness of the virtual clay.
  • 小野, 直人, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 10(2) 209-215 2005年6月  
    This paper describes image projection to the volumetric haptic display. The volumetric haptic display can represent a physical characteristic of 3-D virtual objects, such as shape and elasticity, as a real object in the real world. We try to project image around this 3-D object with using projector and create integrated environment that contains haptic information and visual sense, but there are two problems. One is distortion of the image on the screen, and the other is that the image has been projected on the user's hand during interaction. These problems destroy the feeling of unity in the haptic information and visual sense. To solve them, we approached distortion collection method using simulator and image extraction method using rotary mechanical shutter. Experimental result shows that these methods enable more natural projection.
  • 林, 隆伯, 中泉, 文孝, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 10(2) 163-171 2005年6月  
    We developed a spherical immersive projection display, a new model of EV(EnspheredVision). This display consists of spherical screen, plane mirror, convex mirror, six projectors and mechanical shutter. Multiple projector enables to improve the image resolution and brightness as compared with the former EV. Observer can watch the 360 degree panoramic stereo image using liquid crystal shutter glasses.
  • 岩田, 洋夫, 稲見, 昌彦
    日本バーチャルリアリティ学会論文誌 10(2) 143-143 2005年6月  
  • 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 = Transactions of the Virtual Reality Society of Japan 10(1) 59-62 2005年3月  
    This paper discusses a new concept named "device art." The recent decades has shown significant advance in the interactive artwork created in Japan. Those artworks employ innovative interface devices. Device art has different characteristics from western art; bottom-up creation process, playfulness, and commercialization. Traditional Japanese culture, such as tea ceremony or flower arrangement, uses sophisticated devices, which are roots of device art.
  • Hiroaki Yano, Masaki Nudejima, Hiroo Iwata
    Proceedings - 1st Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems; World Haptics Conference, WHC 2005 569-570 2005年  査読有り
    This paper describes a haptic rendering method for perception of rigidity distribution using a tool-handing type haptic interface. Since the data of rigidity distribution is different from cardinal number data measured with CT or MRI, we can only perceive rigidity value only when we deform it. We developed a rigidity data mapping method like a spring model by considering cross-section of 3D rigidity distribution. We confirmed that our method is effective for rigidity distribution perception.
  • H Iwata, H Yano, H Fukushima, H Noma
    IEEE COMPUTER GRAPHICS AND APPLICATIONS 25(1) 64-67 2005年1月  
  • Iwata, H, Yano, H, Fukushima, H, Noma, H
    IEEE COMPUTER GRAPHICS AND APPLICATIONS 25(1) 64-67 2005年1月  査読有り
  • H Iwata, H Yano, H Fukushima, H Noma
    IEEE COMPUTER GRAPHICS AND APPLICATIONS 25(1) 64-67 2005年1月  
  • Hiroo Iwata, Hiroaki Yano, Hiroyuki Fukushima, Haruo Noma
    IEEE Computer Graphics and Applications 25(1) 64-67 2005年1月  
    The CirculaFloor project was initiated to develop compact hardware for the creation of an infinite surface for walking and scalable hardware architecture for future system improvement. Thus, a configuration for locomotion interface using a set of omnidirectional movable tiles was developed. The method of circulating the movable tiles was divided into two phases: detection of walking and circulation of movable tiles. The resultant system provides a sense of walking and can thus potentially revolutionize the user experience in entertainment and training simulators.
  • Iwata, H, Yano, H, Fukushima, H, Noma, H
    IEEE COMPUTER GRAPHICS AND APPLICATIONS 25(1) 64-67 2005年1月  
  • 森谷, 哲朗, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 9(3) 259-264 2004年9月  
    This paper describes sensory integration using the Food Simulator. A taste of a food arises from mixture of auditory, chemical, and force sensation. The food simulator generates a food texture according to the force profile captured from a user's biting force of a real food. By development of the Food Simulator, we can extract only texture from taste. We experimented in sensory integration by displaying texture, sound, smell and taste. Our goal is to study integration among sensory modalities regarding a taste of a food.
  • 矢野, 博明, 伊川, 宏美, 亀田, 敏弘, 水谷, 孝一, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 9(3) 241-248 2004年9月  
    In this paper, a system integrated haptic and audio sensation called AudioHaptics was proposed. It can generate those senses by using not pre-recorded sound but a physical model and by using a haptic interface (HapticMaster) that is equipped with a speaker at the end effecter. By using this system, the user can recognize inner structure, hardness, and quality of material. By the way, we usually rely on visual sensation mainly on recognition of object, and it is known as visual dominance. In this paper, auditory and haptic sensations were focused on. In particular, the effect between auditory and haptic sensations on user's perception of the hardness of a virtual surface was investigated. As a result, haptic dominance was confirmed as using auditory and haptic sensation.
  • H Iwata
    INTERNATIONAL JOURNAL OF COMPUTER VISION 58(3) 227-235 2004年7月  
    This paper presents two methods for developing full-surround displays: rear-projection-based "Garnet Vision" and specialized spherical screen named "Ensphered Vision." The Garnet Vision is a closed polyhedron screen. A viewer stands inside the polyhedron so that image covers full solid angle around the viewer. Optimum configuration of polyhedron is determined by two criteria: pixel efficiency and space efficiency. The criteria maximizes space utility of the display. Through examination of these criteria, rhombic dodecahedron is chosen. A dodecahedron screen with twelve projectors is built, in which a viewer can stand. Ensphered Vision is an image display system for full-surround spherical screen. Sphere is an ideal shape of a screen that covers human visual field. Distance between eyes and screen should be constant while a viewer rotates the head. We use single projector and a convex mirror in order to display seamless image. The optical system employs two mirrors: a plain mirror and a spherical convex mirror. The spherical convex mirror scatters the light from the projector in the spherical screen. The flat mirror provides the viewer to the sweet-spot where he/she can see the image from the center of the sphere. This optical configuration enables seamless wide-angle image in a very limited space.
  • 森谷, 哲朗, 矢野, 博明, 岩田, 洋夫
    映像情報メディア学会技術報告 28(28) 17-21 2004年6月  
  • 小峯, 圭太, 矢野, 博明, 岩田, 洋夫
    映像情報メディア学会技術報告 28(28) 1-6 2004年6月  
  • 森谷, 哲朗, 矢野, 博明, 岩田, 洋夫
    ヒューマンインタフェース学会研究報告集 : human interface 6(3) 17-21 2004年6月  
  • 小峯, 圭太, 矢野, 博明, 岩田, 洋夫
    ヒューマンインタフェース学会研究報告集 : human interface 6(3) 1-6 2004年6月  
  • 森谷, 哲朗, 矢野, 博明, 岩田, 洋夫
    電子情報通信学会技術研究報告. MVE, マルチメディア・仮想環境基礎 104(103) 17-21 2004年5月  
    This paper describes sensory integration using the food simulator. A taste of food arises from mixture of auditory, chemical, and force sensation. The food simulator is a haptic interface that can generate a force to user's teeth when the user bites a food. It consists of a film-like force sensor and one degree-of-freedom manipulator. The food simulator generates a food texture according to the force profile captured from a user's biting force of a real food. Then the profile of the biting force is replayed by controlling the reaction force of the device. By development of Food Simulator, we can extract only texture from taste. We experimented in sensory integration using texture, sound, and the taste. Our goal is to study integration among sensory modalities regarding a taste of food.
  • 小峯, 圭太, 矢野, 博明, 岩田, 洋夫
    電子情報通信学会技術研究報告. MVE, マルチメディア・仮想環境基礎 104(103) 1-6 2004年5月  
    This paper describes development of a linear actuator for small and high-resolution surface type haptic display. This actuator consists of a lead screw, a DC servomotor, and a force sensor. And it has ability to present arbitrary force and shape by changing its length. Especially, the actuator can display a soft object like sponge cake. The size of its base is 4mm (width) ×4 mm (depth), which is the smallest DC servo actuator in the world at this time. A small and high-resolution surface type haptic display can be developed with the actuators. The characteristics of this actuator, such as force resolution and preciseness of position control, and its force rendering algorism were evaluated through experiments.
  • Hiroo Iwata, Hiroaki Yano, Takahiro Uemura, Tetsuro Moriya
    Proceedings - Virtual Reality Annual International Symposium 51-57 2004年  査読有り
    The Food Simulator is a haptic Interface that presents biting force. The taste of food arises from a combination of chemical, auditory, olfactory and haptic sensation. Haptic sensation while eating has been an ongoing problem in taste display. The Food Simulator generates a force on the user's teeth as an indication of food texture. The device is composed of four linkages. The mechanical configuration of the device is designed such that it will fit into the mouth, with a force sensor attached to the end effecter. The Food Simulator generates a force representing the force profile captured from the mouth of a person biting real food. The device ha been integrated with auditory and chemical display for multi-modal sensations in a taste The Food Simulator has been tested on a large number of participants. The results indicate that the device has succeeded in presenting food texture as well as chemical taste.
  • Hiroaki Yano, Hiromi Igawa, Toshihiro Kameda, Koichi Muzutani, Hiroo Iwata
    Proceedings - 12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 250-257 2004年  査読有り
    In this paper, we propose a method for the synthesis of haptic and auditory senses that is based on a physical model called AudioHaptics. We have developed a haptic environment that incorporates auditory sensation. We achieved this by fitting a speaker at the end effecter of a haptic interface. The FEM (Finite Element method) was used to calculate the vibration of a virtual object when an impact is occurred, and the sound pressure data at the speaker position was then calculated based on the 2D complex amplitude of the object surface in real time. The AudioHaptics system can generate sounds originating from virtual objects, which can have arbitrary shapes, attributes and inner structures. Experiments for evaluation with real users demonstrated that this method is effective for rendering audio and haptic sensation.
  • H Yano, K Kasai, H Saito, H Iwata
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION 17(4) 447-462 2004年  
    This article proposes a method of enabling users to share the sensation of walking with each other in a virtual environment (VE). Achieving this shared sensation requires physical equipment, with algorithms to control it. As an example of such physical equipment, a new footpad type of locomotion interface (LI), named GaitMaster2, has been developed and physiologically evaluated. An algorithm for the positional control of users' feet has been proposed, enabling the users to share various aspects of the sensation of walking. As an evaluation, two footpad type LIs were connected via a network. Using the proposed control algorithm, there followed the construction of a master-slave walking environment and a synchronized walking environment. These experiments demonstrated that this method is effective for sharing the sensation of walking in a VE.
  • H Yano, K Kasai, H Saitou, H Iwata
    JOURNAL OF VISUALIZATION AND COMPUTER ANIMATION 14(5) 243-252 2003年12月  
    A locomotion interface (LI) is a piece of equipment that can give a user the sense that he/she is walking while his/her actual position remains localized in the real world. We developed an LI system (GaitMaster2) that has two footpads, which can move to represent a virtual terrain for each user's foot. In this research, we applied our LI to gait rehabilitation. The footpads on our LI follow a pre-recorded motion sequence to move the user's feet. We conducted evaluation tests with the assistance of hemiplegic patients. The effectiveness of our system was verified through EMG, video analysis and the measurement of physical values such as average velocity. Copyright (C) 2003 John Wiley Sons, Ltd.
  • 上村, 尚弘, 森谷, 哲朗, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 8(4) 399-406 2003年12月  
    This paper describes development of a food simulator. A taste of food arises from mixture of auditory, chemical, and force sensation. This food simulator is a haptic interface that can generate a force to user's teeth when the user bites a food. It consists of a film-like force sensor and one degree-of-freedom manipulator. The food simulator generates a food texture according to the force profile captured from a user's biting force of a real food. Then the profile of the biting force is replayed by controlling the reaction force of the device.
  • 中泉, 文孝, 矢野, 博明, 岩田, 洋夫
    電子情報通信学会技術研究報告. MVE, マルチメディア・仮想環境基礎 103(352) 23-28 2003年9月  
    歩行運動によって得られる移動感覚は、視覚刺激に伴うものと、体の運動に伴う体性感覚によるものの二つの感覚が中心である。VR環境の中で歩行感覚を呈示するならば、この二つの感覚を同時に呈示する必要がある。本論文では、視覚呈示として球面没入型ディスプレイ、体性感覚呈示としてロコモーションインターフェースを用いることにより、試作歩行感覚統合呈示環境を構築した。
  • 高柳, 道寛, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 8 485-488 2003年9月  
  • 伊川, 宏美, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 8 295-298 2003年9月  
  • 田村, 隆幸, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 8 237-240 2003年9月  
  • 林, 隆伯, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 8 91-94 2003年9月  
  • 岩田, 洋夫, 矢野, 博明, 福島, 寛之
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 8 53-56 2003年9月  
  • 宮北, 豊, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 8 49-52 2003年9月  
  • 森谷, 哲朗, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 8 17-20 2003年9月  
  • 矢野, 博明, 吉江, 将之, 岩田, 洋夫
    画像ラボ 14(7) 20-24 2003年7月  
  • 岩田 洋夫, 土佐 尚子
    映像情報メディア学会誌 57(4) 452-455 2003年  
  • 岩崎, 正揮, 矢野, 博明, 平林, 丈嗣, 岩田, 洋夫
    ロボティクス・メカトロニクス講演会講演概要集 2003 21-22 2003年1月  
    港湾工事用水中バックホウは潜水士が作業現場に潜水して操作している。これに対して本研究では水中バックホウを海上から直感的に遠隔操作する為, バックホウと相似形状の力覚呈示装置を開発した。
  • 岩田 洋夫
    日本ロボット学会誌 20(8) 809-811 2002年11月15日  
  • 吉岡, 貴行, 矢野, 博明, 岩田, 洋夫
    研究会講演予稿 197 21-24 2002年11月  
  • 吉岡, 貴行, 矢野, 博明, 岩田, 洋夫
    映像情報メディア学会技術報告 26(73) 21-24 2002年11月  
    球面没入型ディスプレイで実画像を呈示するには従来のNTSCベースでは解像度の低さが問題であった。本研究ではHDTVを用いることで有効垂直走査線の数を243本から756本に増加させ解像度の向上を図った。またHDTVの画像アスペクト比16:9も原画上の画素利用率に有利に働くことを確認した。これらにより、水平、垂直ともに約3倍の解像度を得られることになる。シミュレーションに基づきプロトタイプを製作し評価を行った結果,従来よりも高い解像度を得た。
  • 吉岡, 貴行, 矢野, 博明, 岩田, 洋夫
    電子情報通信学会技術研究報告. EID, 電子ディスプレイ 102(433) 21-24 2002年11月  
    球面没入型ディスプレイで実画像を呈示するには従来のNTSCベースでは解像度の低さが問題であった。本研究ではHDTVを用いることで有効垂直走査線の数を243本から756本に増加させ解像度の向上を図った。またHDTVの画面アスペクト比16:9も原画上の画素利用率に有利に働くことを確認した。これらにより、水平、垂直ともに約3倍の解像度を得られることになる。シミュレーションに基づきプロトタイプを製作し評価を行った結果、従来よりも高い解像度を得た。
  • 吉江, 将之, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 7(3) 329-337 2002年9月  
    In human-scale virtual reality environment or augmented reality environment, force feedback plays important roll, as well as visual feedback. In such situation, force display requires large working volume and the ability to move easily. To satisfy these requirements , we've developed a non-grounded force display using gyro-moment effect. We measured various characteristics ,such as the threshold, the differential threshold. And we propose some techniques to indicate the information of territories or direction by using the force display. The effectiveness of this force display tested through some experiments and two applications.
  • 河村, 亮, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 7(3) 301-311 2002年9月  
    This paper describes design of a surface type haptic interface for presentation of hardness distribution in an elastic object. The haptic interface is composed of an elastic plate and a linear actuator array. It provides a spatially continuous surface on which users can effectively touch virtual objects using any part of their bare hand. The elastic plate is made of rubber and sponge. When the actuator pushes the plate, its hardness increases. The user feels as if hard object is submerged in a soft object. We analyze the performance of the device through measurements of rigidity and psychophysical tests.
  • 吉江, 将之, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 7 273-276 2002年9月  
  • 伊川, 宏美, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 7 221-224 2002年9月  

MISC

 57

書籍等出版物

 17
  • Tamefusa, Shintaro, Yano, Hiroaki, Tanaka, Naoki, Saitou, Hideyuki, Iwata, Hiroo (担当:分担執筆, 範囲:Motion Improvement for Stairs Climbing and Descending with Gait Rehabilitation System)
    IEEE 2010年1月 (ISBN: 9781424477098)
    This paper describes the development of a gait rehabilitation system with a locomotion interface (LI) for stair climbing or descending. The LI consists of two 2 DOF manipulators equipped with footpads. These can move the user's feet while his or her body remains stationary. The footpads follow the prerecorded motion of the feet of a healthy individual. For gait training, the user progresses iteratively through successively more advanced modes. In this study, three modes, enforced stair climbing/descending, semi-voluntary stair climbing/descending, and real stair climbing/descending were used. Especially gait trajectories for the stairs climbing/descending were improved to realize valid weight shift motion. Comparisons were made between the modes for healthy individuals and a patient. The effectiveness of the system was examined using EMG and foot pressure data.
  • 舘暲, 佐藤誠, 廣瀬通孝編, 岩田, 洋夫 (担当:編者(編著者))
    工業調査会 2009年12月
  • Yano, Hiroaki, Tamefusa, Shintaro, Tanaka, Naoki, Saitou, Hideyuki, Iwata, Hiroo (担当:分担執筆, 範囲:Gait Rehabilitation for Stair Climbing with a Locomotion Interface)
    IEEE 2009年1月 (ISBN: 9781424437887)
    This paper describes the development of a gait rehabilitation system with a locomotion interface (LI). The LI consists of two 2 DOF manipulators equipped with footpads. These can move the user's feet while his or her body remains stationary. The footpads follow the prerecorded motion of the feet of a healthy individual. For gait training, the user progresses iteratively through successively more advanced modes. In this study, three modes, enforced stair climbing, semi-voluntary stair climbing, and real stair climbing were used. Comparisons were made between the modes for healthy individuals and a patient. The effectiveness of the system was examined using NIRS and foot pressure distribution data.
  • Yano, Hiroaki, Miyamoto, Yuichi, Iwata, Hiroo (担当:分担執筆, 範囲:Haptic Interface for Perceiving Remote Object Using a Laser Range Finder)
    IEEE 2009年1月 (ISBN: 9781424438587)
    This paper describes development of a haptic interface using a laser range finder. The system consists of a laser range finder, a 1 degree-of-freedom haptic apparatus and a computer. The haptic apparatus can generate a reaction force based on a distance to a remote object that is measured by the laser range finder. A user can feel the shape of a remote object by holding this interface and pointing the object. Three haptic rendering algorithms were developed. Through some experiments, the effectiveness of this system was confirmed.
  • Martin, Grunwald, 岩田, 洋夫
    Brikhauser 2008年10月

講演・口頭発表等

 36

Works(作品等)

 7

共同研究・競争的資金等の研究課題

 19

産業財産権

 1