研究者業績

岩田 洋夫

イワタ ヒロオ  (Hiroo Iwata)

基本情報

所属
武蔵野大学 データサイエンス学部 教授

J-GLOBAL ID
200901054938589225
researchmap会員ID
1000047946

論文

 268
  • 牧浦, 敏則, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 7 211-214 2002年9月  
  • 田村, 隆幸, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 7 137-140 2002年9月  
  • 岩田, 洋夫, 矢野, 博明
    情報科学技術フォーラム学術系・企業系予稿集 2002 89-90 2002年9月  
  • 橋本, 渉, 岩田, 洋夫
    情報処理学会論文誌 43(8) 2774-2781 2002年8月  査読有り
    本論文は空間情報を人間に呈示する方法として,没入型ディスプレイと力覚ディスプレイを導入することを提案するものである.人間の視野全体に空間情報を表示することで,より多くの情報を呈示できるだけでなく,空間情報の立体構造を表現することがねらいである.また力覚情報は操作補助となるばかりでなく,視覚では表示の困難な中身のつまった容積を持つ空間データを表現する際に有効であろう.本論文では,提案する呈示方法の効果を調べるため,HMD(Head Mounted Display)および大型平面スクリーン,力覚情報がない場合の環境と比較し,提案する手法が有効であることを確認した.
  • Hiroo Iwata, Hiroaki Yano, Hiromi Igawa
    ACM SIGGRAPH 2002 Conference Abstracts and Applications, SIGGRAPH 2002 66 2002年7月21日  査読有り
    Audio Haptics is a rendering technique for auditory and haptic sensations. Sound and force are generated by using a physical model of virtual objects. We developed a software for real-time calculation of a physical model of virtual objects. A speaker is set at the grip of the haptic interface for spatial localization of the sound.
  • 阿部, 幸司, 矢野, 博明, 岩田, 洋夫
    映像情報メディア学会技術報告 26(36) 7-10 2002年6月  
    This paper describes development of a haptic display that displays 3D shape in real environment using an air-balloon array. The device employs many small balloons arranged by cubic array. It enables user whole palm interaction; not only touch virtual objects but also to hold them. We developed a balloon control unit that control the volume of the balloon and evaluated it. Then we constructed a balloon array using 5 control units and created some sample shapes of virtual object.
  • 阿部, 幸司, 矢野, 博明, 岩田, 洋夫
    「人工現実感」研究会 12 67-70 2002年6月  
  • 阿部, 幸司, 矢野, 博明, 岩田, 洋夫
    ヒューマンインタフェース学会研究報告集 : human interface 4(3) 67-70 2002年6月  
  • 阿部, 幸司, 矢野, 博明, 岩田, 洋夫
    電子情報通信学会技術研究報告. MVE, マルチメディア・仮想環境基礎 102(110) 7-10 2002年6月  
    This paper describes development of a haptic display that displays 3D shape in real environment using an air-balloon array. The device employs many small balloons arranged by cubic array. It enables user whole palm interaction; not only touch virtual objects but also to hold them. We developed a balloon control unit that control the volume of the balloon and evaluated it. Then we constructed a balloon array using 5 control units and created some sample shapes of virtual object.
  • 岩田, 洋夫
    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan 7(2) 4-5 2002年6月  
  • 橋本, 渉, 高柳, 道寛, 岩田, 洋夫
    映像情報メディア学会技術報告 26(36) 31-36 2002年6月  
    This paper reports about omni-directional stereoscopic images on a spherical immersive display. The display has an advantage that the direction of binocular disparity is constant. We examined basic performance of stereoscopic viewing of this display. Then we implemented and examined the method which enables us to generate stereo images without tracking of viewer's direction.
  • 橋本, 渉, 高柳, 道寛, 岩田, 洋夫
    「人工現実感」研究会 12 91-96 2002年6月  
  • 橋本, 渉, 高柳, 道寛, 岩田, 洋夫
    ヒューマンインタフェース学会研究報告集 : human interface 4(3) 91-96 2002年6月  
  • 橋本, 渉, 高柳, 道寛, 岩田, 洋夫
    電子情報通信学会技術研究報告. MVE, マルチメディア・仮想環境基礎 102(110) 31-36 2002年6月  
    This paper reports about omni-directional stereoscopic images on a spherical immersive display. The display has an advantage that the direction of binocular disparity is constant. We examined basic performance of stereoscopic viewing of this display. Then we implemented and examined the method which enables us to generate stereo images without tracking of viewer's direction.
  • 矢野, 博明, 葛西, 香里, 斉藤, 秀之, 岩田, 洋夫
    ヒューマンインタフェース学会論文誌 4(2) 27-34 2002年5月  査読有り
  • 矢野, 博明, 斉藤, 秀之, 葛西, 香里, 岩田, 洋夫, 小関, 迪, 柳, 久子, 戸村, 成男
    理学療法学 29(2) 208-208 2002年4月  
  • 續, 元宏, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 7(1) 49-57 2002年3月  査読有り
    We have developed a rotational high-resolution video image display. This display is designed to be combined with omni-directional locomotion interface named Torus Treadmill.The display consists of 9 projection screens and 9 CCD cameras. The 9 CCD cameras are designed to have the same optical center, by using plane mirrors. The display provides 135 degree horizontal and 105 degree vertical video image. In order to trace rotational motion of the viewer, this display is installed on a turntable. In this way, surrounded high-resolution video image was virtually realized.
  • Hiroo Iwata, Hiroaki Yano, Ryo Kawamura
    Proceedings - 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, HAPTICS 2002 165-171 2002年  査読有り
    This paper describes design of array force display for presentation of hardness distribution in an elastic object. The array force display is composed of an elastic plate and a linear actuator array. It provides a spatially continuous surface on which users can effectively touch virtual objects using any part of their bare hand. The elastic plate is made of rubber and sponge. When the actuator pushes the plate, its hardness increases. The user feels as if hard object is submerged in a soft object. The device is evaluated through experiments for palpation performance.
  • 矢野, 博明, 葛西, 香里, 斉藤, 秀之, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 6(4) 277-280 2001年12月  
    This paper describes a rehabilitation system using network-connected locomotion interfaces. We developed two footpad type locomotion interfaces that enable the users to feel the sense of walking on uneven virtual terrain and connected them via network. Using this system, the patient can feel the motion of walking from the movements of the footpads under his/her feet. Also the therapist can teach the motion of walking to the patient directly by only walking on the interface, and adjust his/her walking motion according to the patient condition. We implemented a master-slave environment and evaluated the system. We also discussed other types of rehabilitation environment using our system.
  • 岩田, 洋夫
    情報処理学会論文誌. コンピュータビジョンとイメージメディア 42(13) 41-48 2001年12月  
    全方位映像を呈示する没入型ディスプレイは最近のバーチャルリアリティの中心的課題の1つである.著者は"Ensphered Vision"と名づけた.凸面鏡を用いて球体内部のほとんどすべての領域に映像を映すことを可能にする技術を開発した.球面スクリーンとして最もよく知られているのは, プラネタリウムのような半球面に映像を投影する装置であろう.しかし, この場合投影する半球内に人が入ると影を作ってしまうため, 半球の外から見なければならない.そのため劇場としては使えても, 人間の周囲を覆い尽くす没入型ディスプレイには適さない.Ensphered Visionは通常のプロジェクタの光を平面鏡と凸面鏡の組合せで拡散させることによって, 球面スクリーンの全周面に映像を投影する.この方式の最大の特徴は, 球体の中心部以外から全周面に投影することが可能であることであり, その結果非常に小型のスクリーンでも中心部から映像を見ることができる.また, 市販のプロジェクタがそのまま使えるため, 低コストでシステムが構築できる.本論文ではこのEnsphered Visionの着想に至った経緯と, 最近の研究成果を報告するものである.
  • 吉岡, 貴行, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 6 303-306 2001年9月  
  • 吉江, 将之, 中泉, 文孝, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 6 95-98 2001年9月  
  • 河村, 亮, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 6 57-60 2001年9月  
  • 葛西, 香里, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 6 51-54 2001年9月  
  • 橋本, 渉, 岩田, 洋夫
    Journal of Japan Society of Computer Aided Surgery : J.JSCAS 3(2) 62-70 2001年9月  
  • 橋本, 渉, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 6 355-358 2001年9月  
  • 続, 元宏, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 6 351-354 2001年9月  
  • 舘 暲, 廣瀬 通孝, 山之上 裕一, 岩田 洋夫, 中津 良平, 岸野 文郎, 野村 淳二, 北村 喜文, 竹村 治雄, 野間 春生, 田村 秀行, 横小路 泰義, 佐藤 誠, 池井 寧, 蔵田 武志, 長谷川 晶一, 東京大学 ARIEL
    日本バーチャルリアリティ学会誌 6(1) 37-49 2001年6月25日  
  • 吉江, 将之, 矢野, 博明, 岩田, 洋夫
    ヒューマンインタフェース学会研究報告集 : human interface 3(1) 25-30 2001年2月  
  • H Yano, W Hashimoto, H Iwata
    HUMAN-COMPUTER INTERACTION - INTERACT'01 883-884 2001年  査読有り
    Virtual reality lab at University of Tsukuba is situated in Tsukuba city, 60km northeast from Tokyo, Japan. Since 1986, we have been studied on virtual reality such as haptic interface, locomotion interface, spherical screen and their applications. This overview summarizes the key areas of our research in virtual reality.
  • W Hashimoto, H Iwata
    HUMAN-COMPUTER INTERACTION - INTERACT'01 108-114 2001年  査読有り
    This paper proposes a representation method for volumetric data using both an immersive projection display and a haptic device. Our method provides virtual microscopic views and miniaturized interactions inside the volumetric data. We configured the visual/haptic system based on our methods and implemented a CT image of a human brain to the system. We then examined the navigation performance and exploration efficiency throughout the system. These examinations confirmed that both the wide-angle view and haptic representation improved the performance.
  • Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura
    Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001 469-475 2001年  査読有り
    This paper presents work carried out for a project to develop a new interactive technique that combines haptic sensation with computer graphics. The project has two goals. The first is to provide users with a spatially continuous surface on which they can effectively touch an image using any part of their bare hand, including the palm. The second goal is to present visual and haptic sensation simultaneously by using a single device that doesn't oblige the user to wear any extra equipment. In order to achieve these goals, we designed a new interface device comprising of a flexible screen, an actuator array and a projector. The actuator deforms the flexible screen onto which the image is projected. The user can then touch the image directly and feel its shape and rigidity. Initially we fabricated two prototypes, and their effectiveness is examined by studying the observations made by anonymous users and a performance evaluation test for spatial resolution. © 2001 ACM.
  • Hiroaki, Yano, Hiroo, Iwata
    Proceedings of INTERACT 2001 19-26 2001年1月  査読有り
  • 河村, 亮, 矢野, 博明, 岩田, 洋夫
    設計工学・システム部門講演会講演論文集 2001(10) 325-328 2001年1月  
    This paper describes an arrayed fore display that presents kinetic rigidity distribution. The device simulates hard objects underneath a soft surface. This device employs an elastic surface made of rubber and sponge. An array of linear actuators is set under the surface. Pressing the elastic body by the actuators, the rigidity distribution of the surface can be changed. We analyze the performance of the device through measurements of rigidity and psychophysical tests.
  • 岩田, 洋夫
    情報処理学会研究報告. CVIM, [コンピュータビジョンとイメージメディア] 2001(4) 183-187 2001年1月  
    全方位映像を呈示する没入型ディスプレイは最近のバーチャルリアリティの中心的課題の一つである。著者は"Ensphered Vision"と名づけた、凸面鏡を用いて球体内部のほとんど全ての領域に映像を映すことを可能にする技術を開発した。球面スクリーンとして最もよく知られているのは、プラネタリウムのような半球面に映像を投影する装置であろう。しかし、この場合投影する半球内に人が入ると影を作ってしまうため、半球の外から見なければならない。そのため劇場としては使えても、人間の周囲を覆い尽くす没入型ディスプレイには適さない。Ensphered Visionは通常のプロジェクターの光を平面鏡と凸面鏡の組み合わせで拡散させることによって、球面スクリーンの全周面に映像を投影する。この方式の最大の特徴は、球体の中心部以外から全周面に投影することが可能であることであり、その結果非常に小型のスクリーンでも中心部から映像を見ることができる。また、市販のプロジェクタがそのまま使えるため、低コストでシステムが構築できる。
  • 岩田, 洋夫, 矢野, 博明, 橋本, 渉, 中村, 貴之, 望月, 茂, 神徳, 徹雄, 佐藤, 誠, 竹田, 仰, 杉原, 敏昭, 前田, 太郎, 西山, 高史, 山田, 俊郎, 横小路, 泰義, 久米, 祐一郎, 廣瀬, 通孝, 野間, 春生, 草原, 真知子, 藤代, 一成, 山下, 樹里, 神徳, 徹雄, 横井, 茂樹, 福井, 幸男, 葛岡, 英明, 稲見, 昌彦, 池井, 寧, 岸野, 文郎, 小木, 哲朗, 北村, 喜文, 新井, 史人, 山本, 裕之, 加藤, 博一, 伊関, 洋, 大須賀, 恵美子, 田村, 秀行, 井野, 秀一, 湯山, 一郎, 北島, 律之, 棚瀬, 篤史, 竹田, 仰, 矢野, 博明
    日本バーチャルリアリティ学会誌 = Journal of the Virtual Reality Society of Japan 5(2) 137-148 2000年12月  
  • 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 5(4) 1071-1077 2000年12月  査読有り
    This paper describes software architecture for integration of interface devices. Interface devices, such as haptic interface, are implemented in various configurations. In most cases, software of virtual environment is tightly connected to control program of those interfaces. This problem is a hazard for development of advanced applications. This paper proposes a modular software architecture called IOA (Interaction-oriented Architecture), which supports various types of interface devices. Sensors and displays are easily reconfigured by exchanging modular software. The IOA also supports tools for content development. Implementation of IOA is exemplified through audio haptics and networked haptics.
  • 矢野, 博明, 亀田, 敏弘, 水谷, 孝一, 岩田, 洋夫
    日本バーチャルリアリティ学会論文誌 5(3) 997-1003 2000年9月  
    Currently most of virtual reality system with auditory feedback can produce good feel of presence to the users. In VR (Virtual Reality) environment, interactions with virtual objects are common events. Some systems provide sounds generated by interactions between virtual objects, although they are generated using modulation technique of prerecorded sounds. There is a limitation in that method. We should consider the sound generation method based on physical models. In this paper, we propose a method of synthesis haptic and auditory senses that is based on physical model. We have developed an auditory environment with haptic sensation. We equipped a speaker at the end eifecter of the HapticMaster. The FEM (Finite Element Method) is used to calculate the vibration of the virtual object. And the sound pressure data at the speaker position are calculated based on the vibration in real time. The effectiveness of our method is tested through the experiments by users.
  • 橋本, 渉, 中泉, 文孝, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 5 277-278 2000年9月  
  • 河村, 亮, 矢野, 博明, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 5 51-54 2000年9月  
  • 続, 元宏, 岩田, 洋夫
    日本バーチャルリアリティ学会大会論文集 = Proceedings of the Virtual Reality Society of Japan annual conference 5 33-36 2000年9月  
  • 矢野, 博明, 岩田, 洋夫
    映像情報メディア学会技術報告 24(34) 19-24 2000年6月  
    Currently most of virtual reality system with auditory feedback can produce good feel of presence to the users. In VR(Virtual Reality) environment, interactions with virtual objects are common events. Some systems support sounds generated by interactions between virtual objects, although they are generated using modulation technique of prerecorded sounds. There is a limitation in that method. We should consider the sound generation method based on physical models. In this paper, we propose a method of synthesis haptic and auditory senses that is based on physical model. We have developed an auditory environment with haptic sensation. We equipped a speaker at the end effecter of the HapticMaster. The FEM(Finite Element Method) is used to calculate the vibration of the virtual object. And the sound pressure data at the speaker position are calculated based on the vibration in real time. The effectiveness of our method is tested through the experiments by users.
  • 矢野, 博明, 岩田, 洋夫
    電子情報通信学会技術研究報告. MVE, マルチメディア・仮想環境基礎 100(108) 19-24 2000年6月  
    Currently most of virtual reality system with auditory feedback can produce good feel of presence to the users. In VR(Virtual Reality)environment, interactions with virtual objects are common events. Some systems support sounds generated by interactions between virtual objects, although they are generated using modulation technique of prerecorded sounds. There is a limitation in that method. We should consider the sound generation method based on physical models. In this paper, we propose a method of synthesis haptic and auditory senses that is based on physical model. We have developed an auditory environment with haptic sensation. We equipped a spearker at the end effecter of the HapticMaster. The FEM(Finite Element Method)is used to calculate the vibration of the virtual object. And the sound pressure data at the speaker position are calculated based on the vibration in real time. The effectiveness of our method is tested through the experiments by users.
  • 矢野, 博明, 筧, 直之, 小木, 哲朗, 広瀬, 通孝, 岩田, 洋夫, 池井, 寧, 広田, 光一
    ヒューマンインタフェース学会論文誌 2(2) 97-104 2000年5月  
  • 岩田, 洋夫, 矢野, 博明, 中泉, 文孝
    日本バーチャルリアリティ学会論文誌 5(1) 771-778 2000年3月  
    "ANOMALOCARIS" is an interactive work, which represents virtual creature through visual and haptic sensation. Anomalocaris is a name of an animal that supposed to live during the Cambrian Era. Virtual anomalocaris is displayed on the HapticScreen. HapticScreen is a new configuration of a force feedback device. HapticScreen has an innovative mechanism that creates sense of touch on whole palm. The device deforms itself to present shapes of virtual object. Typical force feedback device uses a grip or thimble. On the other hand, users of HapticScreen can touch virtual object without wearing anything. HapticScreen employs a flexible screen made of cloth. Video image is projected on the flexible screen so that the participant can directly touch the image and feels its rigidity. Actuators are set under the screen, which make deformation. Original HapticScreen employs 36 linear actuators set at an array of 6 x 6. The screen deforms by the actuators. Each actuator has a force sensor. Hardness of the screen is variable by these actuators and sensors. We have developed a simplified and robust mechanism of HapticScreen for the exhibition at the Ars Electronica Center.
  • 岩田 洋夫
    日本バーチャルリアリティ学会論文誌 5(2) 853-862 2000年  
    This paper presents a new locomotion interface device for walking about virtual space. Traveling on foot is the most intuitive way for locomotion. An infinite surface driven by actuators is an ideal device for creation of sense of walking. We selected a torus-shaped surface to realize the locomotion interface. The locomotion device employs twelve sets of treadmills. These treadmills are connected sideby-side and driven in perpendicular direction. The effect of infinite surface is generated by the motion of the treadmills. The walker can go in any direction while his/her position remains localized in the real world. The device is applied to study of human performance on spatial recognition
  • 中泉 文孝, 岩田 洋夫
    日本バーチャルリアリティ学会論文誌 5(2) 847-852 2000年  
    This paper describes a software tool for construction of a virtual environment with sense of move. A locomotion interface is implemented in various mechanical configurations. In most case, the software of the virtual environment is tightly connected to the control program of the locomotion interface. This problem is a hazard for development of further applications. We developed a modular software tool called LHX-L, which supports various type of locomotion interface. LHX-L is composed six modules. Application of the locomotion interface is easily reconfigured by exchanging these modules. The effectiveness of LHX-L is exemplified through various applications.
  • 岩田 洋夫, 中泉 文孝
    日本バーチャルリアリティ学会論文誌 5(2) 863-866 2000年  
    This paper describes locomtion interface that presents uneven virtual surface. The term "haptics" is currently being generalized beyond just hand-object interaction. One of the new frontiers of haptic interface is full-body haptics that includes foot haptics. Force applied to a foot is essential in walking on uneven virtual surface, such as staircases. We developed a 4DOF motion platform for each foot. Two motion platforms move according with positon of the feet. These devices are mounted on a turn table, which rotates the devices according with rotation of the body. This mechanism simulates omni-directional uneven surface.

MISC

 57

書籍等出版物

 17
  • Tamefusa, Shintaro, Yano, Hiroaki, Tanaka, Naoki, Saitou, Hideyuki, Iwata, Hiroo (担当:分担執筆, 範囲:Motion Improvement for Stairs Climbing and Descending with Gait Rehabilitation System)
    IEEE 2010年1月 (ISBN: 9781424477098)
    This paper describes the development of a gait rehabilitation system with a locomotion interface (LI) for stair climbing or descending. The LI consists of two 2 DOF manipulators equipped with footpads. These can move the user's feet while his or her body remains stationary. The footpads follow the prerecorded motion of the feet of a healthy individual. For gait training, the user progresses iteratively through successively more advanced modes. In this study, three modes, enforced stair climbing/descending, semi-voluntary stair climbing/descending, and real stair climbing/descending were used. Especially gait trajectories for the stairs climbing/descending were improved to realize valid weight shift motion. Comparisons were made between the modes for healthy individuals and a patient. The effectiveness of the system was examined using EMG and foot pressure data.
  • 舘暲, 佐藤誠, 廣瀬通孝編, 岩田, 洋夫 (担当:編者(編著者))
    工業調査会 2009年12月
  • Yano, Hiroaki, Tamefusa, Shintaro, Tanaka, Naoki, Saitou, Hideyuki, Iwata, Hiroo (担当:分担執筆, 範囲:Gait Rehabilitation for Stair Climbing with a Locomotion Interface)
    IEEE 2009年1月 (ISBN: 9781424437887)
    This paper describes the development of a gait rehabilitation system with a locomotion interface (LI). The LI consists of two 2 DOF manipulators equipped with footpads. These can move the user's feet while his or her body remains stationary. The footpads follow the prerecorded motion of the feet of a healthy individual. For gait training, the user progresses iteratively through successively more advanced modes. In this study, three modes, enforced stair climbing, semi-voluntary stair climbing, and real stair climbing were used. Comparisons were made between the modes for healthy individuals and a patient. The effectiveness of the system was examined using NIRS and foot pressure distribution data.
  • Yano, Hiroaki, Miyamoto, Yuichi, Iwata, Hiroo (担当:分担執筆, 範囲:Haptic Interface for Perceiving Remote Object Using a Laser Range Finder)
    IEEE 2009年1月 (ISBN: 9781424438587)
    This paper describes development of a haptic interface using a laser range finder. The system consists of a laser range finder, a 1 degree-of-freedom haptic apparatus and a computer. The haptic apparatus can generate a reaction force based on a distance to a remote object that is measured by the laser range finder. A user can feel the shape of a remote object by holding this interface and pointing the object. Three haptic rendering algorithms were developed. Through some experiments, the effectiveness of this system was confirmed.
  • Martin, Grunwald, 岩田, 洋夫
    Brikhauser 2008年10月

講演・口頭発表等

 36

Works(作品等)

 7

共同研究・競争的資金等の研究課題

 19

産業財産権

 1