Curriculum Vitaes

Naoko Sano

  (佐野 奈緒子)

Profile Information

Affiliation
Visiting Professor, Department of Sustainability Studies, Musashino University
Visiting Research Fellow, Organization for the Strategic Coordination of Research and Intellectual Properties, Meiji University
Degree
博士(工学)(東京大学)

Researcher number
80376508
J-GLOBAL ID
201901009736075752
researchmap Member ID
B000369143

Papers

 23
  • Masaya NATSUI, Jun MUNAKATA, Naoko SANO
    AIJ J. Technol. Des., 32(80) 228-232, Feb, 2026  Peer-reviewedLast author
  • Hanui Yu, Takeshi Akita, Naoko Sano, Kotaroh Hirate
    2024 IEEE Sustainable Smart Lighting World Conference & Expo (LS24), 1-4, Nov 12, 2024  
  • Kanda, A, Yu, H, Akita, T, Sano, N, Hirate, K
    The 15th Asia Lighting Conference Future of Lighting beyond Smart Technology Proceedings, 742-747, Aug, 2024  
  • Yu, H, Akita, T, Sano, N, Hirate, K
    The 15th Asia Lighting Conference Future of Lighting beyond Smart Technology Proceedings, 641-647, Aug, 2024  
  • Kaori ARANO, Keita MATSUDA, Takanori KABAKI, Yuki OE, Mika KATO, Naoko SANO, Jun MUNAKATA, Nozomu YOSHIZAWA
    Journal of Environmental Engineering (Transactions of AIJ), 89(818) 193-201, Apr 1, 2024  Peer-reviewed
  • H. Yu, T. Akita, N. Sano
    CIE x050:2023 Proceedings of the 30th Session of the CIE,, CIE X050-PO157, Dec, 2023  Peer-reviewed
  • Y. Kato, H. Yu, K. Hirate, N. Sano, T. Akita
    CIE x050:2023 Proceedings of the 30th Session of the CIE,, CIE X050-PO115, Dec, 2023  Peer-reviewed
  • J. He, T. Akita, N. Sano, H. Yu, K. Hirate
    Proc. Inter-Noise 2023 (Chiba), Aug, 2023  
  • K. Nishizawa, T. Akita, H. Yu, N. Sano, K. Hirate
    Proc. Inter-Noise 2023 (Chiba), Aug, 2023  
  • Y. Kato, H. Yu, T. Akita, K. Hirate, N. Sano
    The 14th Asia Lighting Conference Innovation of Lighting Proceedings, 433-439, Aug, 2023  
  • Takaya KOJIMA, Sohei TSUJIMURA, Takeshi AKITA, Naoko SANO
    Journal of Environmental Engineering (Transactions of AIJ), 87(796) 312-323, Jun 1, 2022  Peer-reviewed
  • JFunRMANUNGAEKBAITAAS, OSaNyaGKLUABROETEAVaAnLdUNAaoTkIoOSNANINO
    J. Environ. Eng., AIJ, 86(790) 892-898, Dec, 2021  Peer-reviewed
  • Takeshi Akita, Masahiro Tomioka, Hanui Yu, Naoko Sano, Ayako Matsuo
    Proc. Inter-Noise 2021 (Washington, DC), Aug, 2021  
  • Jun Muto, Jun Munakata, Naoko Sano
    J. Environ. Eng., AIJ, 86(780) 121-130, Feb, 2021  Peer-reviewedLast author
  • 松尾綾子, 秋田剛, 小島隆矢, 佐野奈緒子, YU Hanui
    日本建築学会環境系論文集, 85(774) 557-567, 2020  Peer-reviewed
    <p> Many of the previous studies in the fields of architectural acoustics concerning concert hall have mainly focused on examination and evaluation of better acoustic characteristics by the audience. On the other hand, several studies have been made from the viewpoint of evaluating sonic field by music players in the field of architectural acoustics associated with music performance. Gade [1989] considered physical parameters of a player's response to the acoustic properties of a concert hall based on subjective parameters. Ueno et al. [2005, 2010] have proposed a performer's cognitive model from the viewpoint of acoustics of the hall, the performer and the audience. In particular, they reported that "performance experience" affects the background of the control process of auditory cognition and performance behavior for "perception, cognition, and judgment" for sounds input from the sound field. Additionally, in the field of music education and psychology of music, it is stated that there are stages in the learning process of that performance (Roger Chaffin, 2001).</p><p> From the above studies, we considered that "Proficiency Level of a Music piece (PLM)" has an effect on performance behavior as much as the "performance experience", when music players perform in a certain sound field. In the present research, we analyzed proficiency process as the period from the time that piano players who have regular skills start reading scores of music pieces to the time that they come to be able to play the piano in public performance on the basis of the cognitive model. Two questionnaires in order to clarify the relationship between the contents of "Practice and Performance Behavior (PPB)" and "Consciousness to sound field" were carried out. In the first research, we made a questionnaire investigation in order to classify PLM. Subjects are asked to answer about "Implementing period" of PPB.</p><p> As a result, PLM was classified into four groups. The four groups are named, I : Reading score of the music piece and understanding the format and composition, II : Understanding the knowledge of the music piece and fixing of the performance, III : Deepening of expression and performance and fixing to memory, IV : Consciousness of unity sense of performance and consideration of objective evaluation.</p><p> In the second research, subjects were asked to evaluate the importance level of PPB at each PLM obtained in the first research by means of questionnaire. Causality analysis were made in order to reveal the relationship among practice, performance behavior and consciousness of the sound field from the viewpoint of PLM. As a result, the practice and performance behavior contents were constituted by five factors. Its contents were mainly "F1 : Reading score / Basics", "F2 : Technique", "F3 : Understanding / Fixing", "F4 : Expression / Quality of timbre", "F5 : Objectivity / Performance venue". Results show that F1, F2 and F5 are affected directly by the progress of PLMs, on the other hand, F3 and F4 receive indirect effects from them. They also show that F2, F3 and F5 have significant effect on F4. Considering the characteristics of four PLMs and the relations among the five factors, it is supposed that consciousness of the sound field is low in the first half of PLM and it increases in the latter half of it.</p>
  • Hanui Yu, Takeshi Akita, Takaaki Koga, Naoko Sano
    DISPLAYS, 52 46-54, Apr, 2018  Peer-reviewed
  • SANO Naoko, AKITA Takeshi, MUNAKATA Jun
    Journal of Environmental Engineering (Transactions of AIJ), 83(745) 247-256, Mar, 2018  Peer-reviewedLead author
  • TSUJIMURA Sohei, AKITA Takeshi, KOJIMA Takaya, SANO Naoko
    Journal of Environmental Engineering (Transactions of AIJ), 80(711) 397-405, 2015  Peer-reviewed
    &nbsp;In order to investigate an influence of indoor sound environment in office on knowledge creative activity, subjective experiments were conducted in our study. In this experiments, subjective evaluations on &ldquo;ease of meeting&rdquo;, &ldquo;quietness of sound environment&rdquo; and &ldquo;listening difficulty of speech&rdquo; in two different types of group meetings (decision-making meeting and discussion to think of creative ideas) were measured under five types of sound environmental conditions (no-noise LAeq, 5min 38 dB, ambient noise (conversation noise) LAeq, 5min 40 dB, 45 dB, 50 dB, 60 dB) in a meeting room of the university. From the results, in regard to &ldquo;quietness of sound environment&rdquo;, we found that subjects start feeling noisy (not quiet) in sound environmental condition of ambient noise 50 dB, and that of 60 dB have an increased &ldquo;listening difficulty of speech&rdquo;. In the ambient noise 50 dB, &ldquo;ease of meeting&rdquo; was the highest evaluation for discussion to think of creative ideas among these experimental conditions. Furthermore, to investigate psychological factors related to ease of meeting, multiple regression analysis was performed using the data obtained from subjective experiments. These results of multiple regression analysis show that a quiet sound environment is not necessarily desirable in discussion to think of creative ideas. It was found that very quiet sound environment decrease the evaluation of &ldquo;ease of meeting&rdquo; in discussion to think of creative ideas. Thus, it was suggested that recommended indoor sound environmental condition to conduct discussion to think of creative ideas was ambient noise 50 dB.
  • Takeshi Akita, Sohei Tsujimura, Naoko Sano, Takaaki Koga
    INTERNOISE 2014 - 43rd International Congress on Noise Control Engineering: Improving the World Through Noise Control, 2014  
  • KOGA Takaaki, ASAKAWA Yudai, LEE Ryeo-jin, IWASE Keiko, MARUYAMA Yasuha, ANZAI Mizuho, SANO Naoko, HIRATE Kotaroh
    Journal of Environmental Engineering (Transactions of AIJ), 78(688) 445-452, 2013  Peer-reviewed
    To clarify the factors that affect user's evaluation of the lighting environment on station platforms, we measured illuminances and subjective evaluations at 9 stations in Tokyo under low illuminance condition by power saving and under usual condition, after The Great East Japan Earthquake.<br>As the result, it shows that users perceive the changes of illuminance between two conditions, and approve low illuminance conditions. And it is suggested that the evaluation about feelings is less influenced by the change of illuminance than the evaluation about brightness, and is influenced by other factors such as a form of lighting and a spatial form.
  • Takeshi Akita, Kenji Eto, Katsuyoshi Inao, Naoko Sano
    International Congress on Noise Control Engineering 2005, INTERNOISE 2005, 4 3111-3116, 2005  
  • ONO Koji, OYAMA Yoshie, YOSHIZAWA Nozomu, SANO Naoko, HIRATE Kotaroh
    Journal of Environmental Engineering (Transactions of AIJ), 70(594) 77-83, 2005  Peer-reviewed
    In this report, the following conclusions can be drawn after our experiment identified the state of subjects' physiological responses by selecting those exhibiting any VR sickness symptom from 115 general subjects and showing them walkthrough-composed images. (1) The comparison of a value of VR sickness observed and types of displayed images found that the extent of VR sickness is largely determined by distance from the presented image and the passage time of the VR experiences, and that the value of VR sickness observed increases with the passage time. (2) The comparison of types of displayed images found that the sickness by the image is not necessarily caused by stereoscopic vision, in addition to image quality. (3) As for the consideration of the weariness, visual weariness and VR sickness show a high correlation, and when a VR sickness symptom is observed, the rate of visual weariness indicates a relative increase. (4) While the discussion on physiological responses show that a short-time VR experience does not affect the autonomic nervous function, it is suggested that a three-dimensional vision displayed on the screen generates a state of tension, causing subjects VR sickness, according to the analysis of time-series behavior of the heart rate.
  • HSIEH Mingyeh, SANO Naoko, AKITA Takeshi, HIRATE Kotaroh
    Journal of Environmental Engineering (Transactions of AIJ), 69(581) 87-93, 2004  Peer-reviewed
    The research object is to investigate the effects of luminance level of the light source in the central vision on arousal level, attention and task performance. In this study two experiments were carried. The results are as follows: 1. Comparing to the environment without light, arousal and attention level become higher in the environment with light, but arousal level and attention are not influenced by luminance level on the range of 30 cd/m^2 to 1000 cd/m^2. 2. The performance of computer key-in task and letter detecting task become worse when the lighting environment changes from luminance level of 100 cd/m^2 to 8000 cd/m^2. However, short-term memory task is not influenced by the change of luminance level. Arousal and attention level increasecd when light is put into darkness. However, on the range of luminance level from 30 cd/m^2 to 1000 cd/m^2, arousal and attention level do not change when the level of brightness increases. 0n the contrary, legibility becomes worse, adaptation time becomes longer, and task performance worsens in over-bright environment.

Misc.

 149

Books and Other Publications

 5

Presentations

 19

Teaching Experience

 10

Research Projects

 6