Curriculum Vitaes

Enzaki Yuki

  (圓﨑 祐貴)

Profile Information

Affiliation
助教, データサイエンス学部データサイエンス学科, 武蔵野大学
Degree
博士(工学)(筑波大学)

J-GLOBAL ID
201601015570690184
researchmap Member ID
7000016487

Education

 3

Papers

 20
  • Hiroo Iwata, Shiori Sasaki, Naoki Ishibashi, Virach Sornlertlamvanich, Yuki Enzaki, Yasushi Kiyoki
    Frontiers in Artificial Intelligence and Applications, Jan 23, 2023  
    This paper describes about project “Data Sensorium” launched at the Asia AI Institute of Musashino University. Data Sensoriumis a conceptual framework of systems providing physical experience of content stored in database. Spatial immersive display is a key technology of Data Sensorium. This paper introduces prototype implementation of the concept and its application to environmental and architectural dataset.
  • Alberto Boem, Yuuki Enzaki, Hiroaki Yano, Hiroo Iwata
    26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings, 858-859, Mar 1, 2019  
    This paper studies the characteristics of the human perception of a haptic shape-changing interface, capable of altering its size and rigidity simultaneously for presenting characteristics of virtual objects physically. The haptic interface is composed of an array of computer-controlled balloons, with two mechanisms, one for changing size and one for changing rigidity. We manufactured two balloons and conducted psychophysical experiments with twenty subjects to measure perceived sensory thresholds and haptic perception of the change of size and rigidity. The results show that subjects can correctly discriminate different conditions with an acceptable level of accuracy. Our results also suggest that the proposed system can present an ample range of rigidities and variations of the size in a way that is compatible with the human haptic perception of physical materials. Currently, shape-changing interfaces do not hold a defined position in the current VR / AR research. Our results provide basic knowledge for developing novel types of haptic interfaces that can enhance the haptic perception of virtual objects, allowing rich embodied interactions, and synchronize the virtual and the physical world through computationally-controlled materiality.
  • Takeshi Oozu, Aki Yamada, Yuki Enzaki, Hiroo Iwata
    TEI 2017 - Proceedings of the 11th International Conference on Tangible, Embedded, and Embodied Interaction, 403-407, Mar 20, 2017  Peer-reviewed
    A furniture-device is a device having the furniture appearance and physical input and output functions. The Escaping Chair is a furniture-device capable of having physical and dynamic interaction with a subject to create self-Awareness toward the intent of their actions and personification of the furniture-device. The chair interacts with bystanders by trying to move away from nearby people. By fleeing this, the device tries to make a person unable to sit on it, stimulating their perception toward their sitting action, while also making the person consider the Chair's "personality." We exhibited the chair and collected feedback via conversation and observation. During exhibition the exhibit, the chair succeeded in making subjects perceive their own movements and to feel a semblance of will in the chair during their interactions, as we planned, and even making them sympathize with it. Exhibition also raised further challenges to explore in user interaction.

Misc.

 2

Presentations

 10

Research Projects

 1