研究者業績

圓﨑 祐貴

エンザキ ユウキ  (Enzaki Yuki)

基本情報

所属
武蔵野大学 データサイエンス学部データサイエンス学科 助教
学位
博士(工学)(筑波大学)

J-GLOBAL ID
201601015570690184
researchmap会員ID
7000016487

経歴

 1

論文

 21
  • Hiroo Iwata, Naoki Ishibashi, Yuki Enzaki
    Frontiers in Artificial Intelligence and Applications 2025年3月17日  
    This paper proposes a new system architecture that includes human action. The system is composed of three parts; sensing, processing, and actuation. Based on the concept, a virtual museum with a spatial immersive display and a locomotion interface was developed. It provides a physical walking experience in the virtual exhibition space. We developed a digital twin of the Artizon Museum as the system’s content. The locomotion interface records the walking trajectory of the participant, which represents their action in the virtual exhibition space. The system was implemented and operated in public for four weeks.
  • 渡邊, 紀文, 上地, 泰彰, 田丸, 恵理子, 圓崎, 祐貴, 岡田, 龍太郎, 糸田, 孝太, 岡田, 真穂, 守谷, 元一, 宮田, 真宏
    Musashino University Smart Intelligence Center 紀要 4 73-82 2023年3月31日  
  • Hiroo Iwata, Shiori Sasaki, Naoki Ishibashi, Virach Sornlertlamvanich, Yuki Enzaki, Yasushi Kiyoki
    Frontiers in Artificial Intelligence and Applications 2023年1月23日  
    This paper describes about project “Data Sensorium” launched at the Asia AI Institute of Musashino University. Data Sensoriumis a conceptual framework of systems providing physical experience of content stored in database. Spatial immersive display is a key technology of Data Sensorium. This paper introduces prototype implementation of the concept and its application to environmental and architectural dataset.
  • 渡邊, 紀文, 横山, 誠, 圓崎, 祐貴, 岡田, 龍太郎, 宮田, 真宏
    Musashino University Smart Intelligence Center 紀要 3 78-86 2022年3月31日  
  • Alberto Boem, Yuuki Enzaki, Hiroaki Yano, Hiroo Iwata
    26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings 858-859 2019年3月1日  
    This paper studies the characteristics of the human perception of a haptic shape-changing interface, capable of altering its size and rigidity simultaneously for presenting characteristics of virtual objects physically. The haptic interface is composed of an array of computer-controlled balloons, with two mechanisms, one for changing size and one for changing rigidity. We manufactured two balloons and conducted psychophysical experiments with twenty subjects to measure perceived sensory thresholds and haptic perception of the change of size and rigidity. The results show that subjects can correctly discriminate different conditions with an acceptable level of accuracy. Our results also suggest that the proposed system can present an ample range of rigidities and variations of the size in a way that is compatible with the human haptic perception of physical materials. Currently, shape-changing interfaces do not hold a defined position in the current VR / AR research. Our results provide basic knowledge for developing novel types of haptic interfaces that can enhance the haptic perception of virtual objects, allowing rich embodied interactions, and synchronize the virtual and the physical world through computationally-controlled materiality.

MISC

 3

講演・口頭発表等

 10

共同研究・競争的資金等の研究課題

 1