T.Kimura, M.Ohashi, K.Crailsheim, T.Schmickl, R.Okada, G.Radspieler, T.Isokawa, H.Ikeno
システム制御情報学会論文誌 32(3) 113-122 2019年3月 査読有り
<p>In recent ethological studies, the behaviors and interactions of animals have been recorded by digital video cameras and webcams, which provide high functionality at reasonable cost. However, extracting the behavioral data from these videos is a laborious and time-consuming manual task. We recently proposed a novel method for tracking unmarked multiple honeybees in a flat arena, and developed a prototype software named "K-Track". The K-Track algorithm successfully resolved nearly 90% of cases involving overlapped or interacted insects, but failed when such events happened near an edge of a circular arena, which is commonly employed in experiments. In the present study, we improved our K-Track algorithm by comparing the interaction trajectories obtained from forward and backward playing of video episodes. If the tracking results differed between the forward and backward episodes, the trajectory with lower maximum moving distance per frame is chosen. Based on this concept, we developed a new software, "K-Track-kai", and compared the performances of K-Track and K-Track-kai in honeybee tracking experiments. In the cases of 6 and 16 honeybees, K-Track-kai improved the tracking accuracy from 91.7% to 96.4% and from 94.4% to 96.7%, respectively.</p>